Loading Quake 3 map Help finding start position in map

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flipnode
Posts: 15
Joined: Thu Jul 27, 2006 1:24 am

Loading Quake 3 map Help finding start position in map

Post by flipnode »

This might be on the forums. Sorry, now. I've looked and I can't seem to find anything on this topic.

Question
I want to load a Quake 3 map and figure out where the best places to load a character camera FPS view are within the map itself.

Idea
Do I use a map tool like Radiant to do that? Or use some logic technique?
Examples and links are great!

Thanks to all.

FlipNode
flipnode
Posts: 15
Joined: Thu Jul 27, 2006 1:24 am

Help Map Coords

Post by flipnode »

No one has anything to say? I mean when you load a map. How do you find your map in a world of emptiness? If you don't set the correct coords then you'll be like under the map or some random place in your world, no where near your map.
hybrid
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Post by hybrid »

If your start node in the map is (x,y,z) and you place the map at (a,b,c) you should have your start place at (x+a,y+b,z+c). so what?
stef_
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Post by stef_ »

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