Ahh, I see the deletes [] are in there, I even did it wrong. hah!
But, I've come across this,
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Heap corruption detected at 097A4380
HEAP[Game.exe]: HEAP: Free Heap block 97a4378 modified at 97a4388 after it was freed
Unhandled exception at 0x7c901230 in Game.exe: User breakpoint.
It's because of the sky dome scene node, but the editor gives me no more information other than that and the stack - maybe someone else can figure it out?
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> ntdll.dll!7c901230()
ntdll.dll!7c96c943()
ntdll.dll!7c949eb9()
maybe using new on the indices and vertices is bad idea?? I don't know, but its only when I use the sky dome scene node.