3DS Person Needed

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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CoolBrinkman
Posts: 2
Joined: Sun Aug 06, 2006 10:58 pm

3DS Person Needed

Post by CoolBrinkman »

Ok, so I am editing the example that came with Irrlicht named "SpecialFX". It grabs the shape from the .3DS file and applies the wall.jpg to it.

Now I have changed the shape that is in the .3DS file by lining up the vertexes so that it makes a box (room)...But now I have realize that it is not as easy as I thought. I thought that I could just create a square in 3DS Max 8 and then export it, but I was wrong. It only applies the wall texture to the outside of the box, not inside. Is there any way to get the items that I make in Max8 to look like the one that came with Irrlicht, and apply the texture to the inside?

Sorry if thats confusing, I'm sorta confused myself. :(
This is what I had to do.

I had to extrude just to get something like this. The red area are the faces that I extruded back.
Image

After I extruded, then I loaded it up with the engine.
Image

Can somebody help? I'm willing to try and explain more.
Dirtbiker
Posts: 29
Joined: Wed Aug 31, 2005 7:02 am
Location: U.S.
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Post by Dirtbiker »

What I do in my modeling program is Flip All Faces. That way the faces are told to face inwards and render only the inside.
Not sure how you do that in Max.
CoolBrinkman
Posts: 2
Joined: Sun Aug 06, 2006 10:58 pm

Post by CoolBrinkman »

Thanks a bunch! I was thinking that I have seen a 'Flip Normals Mode' button somewhere, but it didn't work the first time so I had given up.

Thanks again. :D
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