I am pretty new to C++(though I have worked with C-style languages before) and just downloaded Irrlicht last night. So where should I start? I was thinking about replacing some of the models in the FPS Demo thing with actual Quake II/Quake I models and maybe try and add a crosshair, hud, etc... So should I do that, or would it be better if I just try and start from scratch(I have already done the Hello World tutorial)?
Thanks,
Okashira
Where should I start?
Where should I start?
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Mikenoworth
- Posts: 78
- Joined: Sat May 27, 2006 9:24 pm
- Location: Logan, UT
If you can handle C++, I would say start with everything.
Use/test everything in Irrlicht.
For all the basics, you could recreate the examples from scratch, but only using their descriptions and help docs as a reference You can really get to understand how Irrlicht works and brush up on c++. But you should also have some c++ docs with you, I use msdn, it's m$ but has saved me more than a few thousand times.
For all the basics, you could recreate the examples from scratch, but only using their descriptions and help docs as a reference You can really get to understand how Irrlicht works and brush up on c++. But you should also have some c++ docs with you, I use msdn, it's m$ but has saved me more than a few thousand times.
Stout Beer