Huge kudos, Nime.
BTW, Lol, the only way I know to animate in xsi is 2d chains...and pinning object..it gives me all I need roughly ...
Well, in max I know how to use physics, but I have my xsi learning abandoned :/
DO NOT use duplicating or skelton simmetry, just build bones "by hand" with the 2D chain function.
LOL, big, big LOL....man, I told u that I lost a WHOLE animation set painfully made...as I was beguining animation then, and was done with the poor character fx...(today, is with less power than Anim8or, of course less than Blender, and what can I tell u if I compare with xsi... ) :
You don't imagine the incredible anger I felt...
I had mirrored the skeleton for building...Idid learnt later on it wasn't even adviced when using 3ds Max bones... mirroring a bones is it seems apply a negative scale or something, and it messes the engine or exporter later on..Not only with x files...
In max is also not recommended to scale bones with typical scale...Not the case with Biped, tho.But standard bones.
Now.
Afecelis, mate. Moderators.Bitplane. Odin. Somebody.. Calling to earth...Plizz...sticky this post...and all us *.x Lords
would post only useful tips in that thread... I don't mean to sticky this long thread, but one which starts with that post above...I mean , for doing a "general x files support" thread. Including it art tools, but also the code tips for x files...Just obesrving the percentage of questions about it, dunno if reaches 80%, it should be stickied... With total freedom for the moderators to clean it up if garbage comes, or fights, etc, as for it to be useful it must only contain useful info...Of course, I don't mean someone to delete tips and links...like happened once with a previous moderator, hehe, in the tools thread...
But yep to keep just for help for x files...all cetralizaed in a single thread about it, would frankly be of *great* help for the comunity as a whole...
I'd certainly post there the links you see now in my sig, and slowly as free time allows, collecting info needed for the different packages, the most common solutions to most common problems and the very weird ones, things to avoid, etc.
What i am not gonna do is explain how I should any more in threads that get buried and later on...let's be frank...people do not search, or simply do not find after searching... I think is a very simple step, but crucial for succesfull irrlicht projects development...and this said by someone that has no sort of interest in any Irrlicht project, nor plans to use it for the sole reason that I am already strongly involved in another engine's project (a very rare engine...)