Irrlicht 1.1
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Irrlicht 1.1
On behalf of the Irrlicht developers team I'd like to announce the availability of the lastest Irrlicht SDK, version 1.1. Download it from the known place http://prdownloads.sourceforge.net/irrl ... p?download
Also the third release of irrEdit is available at http://irredit.irrlicht3d.org/ which uses the 1.1 SDK, so no need for Irrlicht SVN anymore if you want to use irrEdit or .irr file format.
Other new features include new file loaders (BlitzBasic .b3d, ogre .mesh, Quake .pak, binary .x), screenshot mechanism, sky dome, sphere node, up to 4 textures per material, (almost complete) scene node serialization, and allocator objects for correct memory allocation across .dll boundaries. Moreover, lots of bug fixes and minor enhancements have been applied. Thanks a lot to all of those who contributed to this release, either by developing new code of by reporting and fixing bugs
Please note that some API changes will require some changes in application source code to compile with this release. Also the OpenGL driver got some major changes (esp. the Linux version) which might result in unexpected behavior. Just report any probelms encountered such that the can be fixed for the next Irrlicht release!
Also the third release of irrEdit is available at http://irredit.irrlicht3d.org/ which uses the 1.1 SDK, so no need for Irrlicht SVN anymore if you want to use irrEdit or .irr file format.
Other new features include new file loaders (BlitzBasic .b3d, ogre .mesh, Quake .pak, binary .x), screenshot mechanism, sky dome, sphere node, up to 4 textures per material, (almost complete) scene node serialization, and allocator objects for correct memory allocation across .dll boundaries. Moreover, lots of bug fixes and minor enhancements have been applied. Thanks a lot to all of those who contributed to this release, either by developing new code of by reporting and fixing bugs
Please note that some API changes will require some changes in application source code to compile with this release. Also the OpenGL driver got some major changes (esp. the Linux version) which might result in unexpected behavior. Just report any probelms encountered such that the can be fixed for the next Irrlicht release!
great, just great hybrid
btw: i really would love to see this GUI Extension in the next release
there shouldnt be much todo cause there havent been any changes on the gui for some time imo
btw: i really would love to see this GUI Extension in the next release
there shouldnt be much todo cause there havent been any changes on the gui for some time imo
My Blog: http://www.freakybytes.org
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- Posts: 44
- Joined: Tue Jan 17, 2006 4:04 am
Just when I thought I could take a break on IrrLua
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IrrLua - a Lua binding for Irrlicht
http://irrlua.sourceforge.net/
IrrLua - a Lua binding for Irrlicht
http://irrlua.sourceforge.net/
4 textures now?
Great news, thanks to all who have contributed. I have read the changes.txt and it sounds great. It also states:
The SMaterial structure now supports 4 textures. (Currently ignored by the renderers and their materials.)"
I don't understand what that means. Are they supported and can i use and blend them or are they ignored (meaning not useable). Somebody who played with it, please explain.
Thanks for your attention.[/quote]
The SMaterial structure now supports 4 textures. (Currently ignored by the renderers and their materials.)"
I don't understand what that means. Are they supported and can i use and blend them or are they ignored (meaning not useable). Somebody who played with it, please explain.
Thanks for your attention.[/quote]
[quote="
btw: i really would love to see this GUI Extension in the next release [/quote]
Yes i agree, either that or with Aki's extensions, right now i have them compiled seperately, but i'm constant in fear of going too far away from the original source code.
btw: i really would love to see this GUI Extension in the next release [/quote]
Yes i agree, either that or with Aki's extensions, right now i have them compiled seperately, but i'm constant in fear of going too far away from the original source code.
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt