New Beginner (Mac OS X)

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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MacDavido
Posts: 3
Joined: Fri Aug 04, 2006 8:50 am
Location: Warsaw, Poland

New Beginner (Mac OS X)

Post by MacDavido »

Hello
I heared about Irrlicht open source some days ago and I think just one thing: join here immediately :D
Nice hear that there is a open free project for multiplatform means. Thats what I looking for from some weeks. At the beginin I have introduce myself.

I'm from Warsaw, Poland. My hobby programming is still used from vary long time (C++, web programming). From most years my programming is generally under Mac OS X and specially Macintoshes. Now I try to learn more for proffesional use of OpenGL and graphic programming. The plan is one: great game based on my scenario (it's created at 70% now).

I saw there some OS X user and I have ask for any help at the begining. Do you have some suggestion for beginer (free soft for modelling, some simply tutorials and/or samples with comments). Where I must start with it? At the beginin I have do some basics to use this great engine. Make something easy like Dungeon Master or Chaos Strike Back. Just for my try. Most textures and graphic I can do myself, but any help will be welcome (I give know here about requests).

My general problem in this point is: the downloaded version here on Irrlicht's site is actual for Mac OS X? or.. maybe I must download some aditional patches and extensions for that. Mys system is Tiger now.

Thanks for any help.
Any one who want contact me on-line and directly I can give Skypename and welcome to join.

Nice to be there and see you next time.
MacDavido
Regards,
MacDavido
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Mac Mini (classic)
hybrid
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Post by hybrid »

You have to use XCode 4.2 and should be able to compile Irrlicht 1.0 without problems then. There are still some endian issues in 1.0 which are partially fixed in the current development branch. If you want to give that version a try check out the SVN version. Expect some other problems there, though, such as an incomplete project file.
MacDavido
Posts: 3
Joined: Fri Aug 04, 2006 8:50 am
Location: Warsaw, Poland

Post by MacDavido »

Heh
I try it and there is a problem. What I must to do here for user this examples in IRRlicht package? Please provide me. Today I'll try do it with CodeWarrior, but in this point I was try to start develop in Xcode which I very like - it's my 1st steps, sorry.
Regards,
MacDavido
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PowerMac G5-Dual 2GHz/ATI Radeon 9600 Pro
Mac Mini (classic)
hybrid
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Posts: 14143
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Post by hybrid »

First of all you have to compile Irrlicht library. The examples do not have XCode projects AFAIK so you must make them on your own.
MacDavido
Posts: 3
Joined: Fri Aug 04, 2006 8:50 am
Location: Warsaw, Poland

It's work

Post by MacDavido »

Great!
I found there some other stuff with step-by-step explaination :-)
All works great!
:-) It's incredible how its easy on Xcode, Macintoshes and with lib and engine like this.
Regards,
MacDavido
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PowerMac G5-Dual 2GHz/ATI Radeon 9600 Pro
Mac Mini (classic)
borky89
Posts: 13
Joined: Wed Aug 23, 2006 4:07 pm
Location: Switzerland

Post by borky89 »

The Irrlicht 1.1 won't compile under Mac OS X, but svn revision 165 will. (I'm using this version at the moment)

Georg
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