http://irrlicht.sourceforge.net/phpBB2/ ... ouse+wheel
@dawasw There are some minor fixes in the CVS to do with release and debug mode. It works much better in debug mode basically.
You're problem is that Dev C++ dosen't like the 'assert' statement found in the IGameEntity::SetID function, you can comment this out toget around your problem. (or use debug mode)
Code: Select all
assert ( (val >= m_iNextValidID) && "<BaseGameEntity::SetID>: invalid ID");
@jaymel6 The easiest way is to set the speed of each enemy to a different value, then they wont bunch so much.
A better way would be to write a function that offsets the final position if an enemy already occupies the spot.
It's possible that I will implement this as Im going through the process of creating a game in anger and will probably encounter the same problems as yourself, and others.
Hope this helps, good luck
________
Montana Medical Marijuana Dispensary