We are planning to develop a real-time third person shooter, which mostly comprises of outdoor levels. Regarding that, we have a few questions....
1. Which is the best way to handle outdoor worlds?
2. Is the .bsp format suitable for outdoor worlds? (Because we haven't seen a single game till date which uses BSPs for its outdoor worlds)
3. Most of the games which handle outdoor levels use the .map format. Is that format supported by Irrlicht?
Outdoor world handling...
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Outdoor world handling...
Give us a chance, and we'll show you what we are...
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It all gets turned into octtree no matter what you load up I think.
http://www.euclideanspace.com/threed/so ... cttree.htm explains octree and bsp rather well I think.
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Find an example that loads up a .bsp without it having to be compressed into a pk3 file. Then change it to a .map and see if it works.
I'm a bit curious myself, as well as whether I can load up a map in the .x format. It isn't just objects, but entire maps can be made from it.
Not sure if .x will be better. I guess we'll have to run identical maps on all formats supported and see what runs best in our worlds.
http://www.euclideanspace.com/threed/so ... cttree.htm explains octree and bsp rather well I think.
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Find an example that loads up a .bsp without it having to be compressed into a pk3 file. Then change it to a .map and see if it works.
I'm a bit curious myself, as well as whether I can load up a map in the .x format. It isn't just objects, but entire maps can be made from it.
Not sure if .x will be better. I guess we'll have to run identical maps on all formats supported and see what runs best in our worlds.
The last sane human being in a world gone mad
http://s8.invisionfree.com/Game_Maker_f ... hp?act=idx
http://s8.invisionfree.com/Game_Maker_f ... hp?act=idx
.map is a very popular format name - I've got about 5 different pieces of software on my pc which save to .map and all in different formats
BSPs could be used to design outdoor worlds - it really depends how big you want the world, how much detail you want and how the game works. You may find its better in the end to use a landscape class on its own and make a custom level format for placing objects on the landscape, or you could even combine BSP's with landscapes for some cool maps !
BSPs could be used to design outdoor worlds - it really depends how big you want the world, how much detail you want and how the game works. You may find its better in the end to use a landscape class on its own and make a custom level format for placing objects on the landscape, or you could even combine BSP's with landscapes for some cool maps !
.: http://www.mercior.com :.