So thank you Irrlicht, you've helped keep me lazy.
![Smile :)](./images/smilies/icon_smile.gif)
I can't speak for the original poster, but presumably he can't compile it because his version of the DX SDK is one of the newer releases of DX9, which no longer ship with DX8 headers that are required to compile the DX8 renderer. Of course, he can either just not compile the DX8 renderer, or install an older version of the DX9 SDK, IIRC the 'Summer 2004' release (still available on msdn.microsoft.com/dirextx, somewhere) still has those DX8 headers in it and thus can be used to compile all of Irrlicht/win32.luckymutt wrote: btw: why do you say dx sdk is a nogo for you?
and even still, you can compile it without dx
Sure, but I am not suggesting a space savings by trying to compress a zip file further...I am talking the difference between the source folder itself being zipped (regardless of it being added into another archive) versus it not.vitek wrote:Usually a zip within a zip is not compressed or the compression achieved is very small, so the overall space savings is nil.