I just thought I'd let you know that I'm starting a new project, my first major project with Irrlicht. Its a remake of one of my favourite old games, Space Hulk. I'm no artist so for the meantime the focus of the game is on AI, and gameplay. If I get it to a point where I think people would be interested in playing it, I'll try and get my friend on board - he is a 3d modeller, trying to make a career in games As I'm doing this to learn more about c++ and irrlicht, I'm trying to steer clear of other libraries as much as possible.
Currently, I have the following programmed and working:
- -A series of data structures including lists, queues, stacks and graphs (like STL I guess!)
-Large-scale pathfinding - e.g. from one side of a level to the other, which will allow relatively simple steering techniques for short distances.
-Quake map loading and rendering
-Newton integration for movement and collision testing
I've posted some screenshots on my website, although they aren't much to look at!
Engine Shot 1
Engine Shot 2
Engine Shot 3
Engine Shot 4
Mech