It has some problem with material colors. I use svn, the same problem was with Irrlicht-1.0.
Here's how it looks from within app and blender
Thanks.
OBJ importer
OBJ importer
Open Source all the way, baby
OSRPG
OSRPG
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- Posts: 33
- Joined: Sat Aug 05, 2006 9:46 pm
Try to you use
Fixed that problem for me.
Code: Select all
node->getMaterial(0).EmissiveColor.set(0,0,0,0);
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