Making a RPG with Irrlicht for 20 days?

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alexem

Making a RPG with Irrlicht for 20 days?

Post by alexem »

Is it possible for a single programmer to develop full working rpg with irrlich for this kind of a period. As I have been working with 3D Game Studio but the price is not such I can pay and the scripting language is quite limited.
But I don't have the time to get along with Irrlicht. Should I choose Irrlicht then?
deps
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Location: Tranås, Sweden

Post by deps »

It is really possible to create a fully working rpg, if you dont use such over-rated needs like sleep, food and frequent visits to the bathroom. :)

But why the hurry?
Serg Nechaeff
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Post by Serg Nechaeff »

I guess 25 days is enough but if you are planning to use music and sounds then 26-27 days. Dont forget about shaders. It will take a lot of time to implement shaders! Because nowadays RPG without shaders suxx! Everyone use shaders now and if you plan to make an RPG without shaders you are making a big mistake!!!!
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
alexem
Posts: 35
Joined: Sun Feb 29, 2004 4:55 pm

Post by alexem »

I'll only have success if I receive help from the comunity. 20th march is the deadline for my project. It'll be just one level and 2 players. Whithout help I don't have any chance. For eg. I wrote for a problem compiling the TechDemo with DevCpp in the beginners section and I didn't get much help.
Yours sencerely,
Alexander Milanoff
keless
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Location: Los Angeles, California, USA

Post by keless »

I suggest you start by stealing IrrLichtRPG. Else, I seriously doubt your chances.
a screen cap is worth 0x100000 DWORDS
alexem
Posts: 35
Joined: Sun Feb 29, 2004 4:55 pm

Post by alexem »

I've allready downloaded the irrlichtrpg realise. I'm quite dissapointed of it's results. And frankly I realy wanted to develop a game using your engine.
This is what stopped me from using irrlicht.
.qle or .map format support // I think it's illegal to use .bsp I'm not sure
You could use the source code of qoole to develop an Irrlich editor
Yours sencerely,
Alexander Milanoff
keless
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Location: Los Angeles, California, USA

Post by keless »

it doesnt have any level support of its own-- only what irrlicht provides.

it does however have a skeleton event system, entities, and the beginnings of an item system.

If you throw together all the part time hours I put in on it, it would have taken me about 2 weeks of 8-hour work days to do all of this. If you can do better on your own, I applaud you and will be very interested to see what innovations you come up with.
a screen cap is worth 0x100000 DWORDS
Guest

Post by Guest »

That is it. I can't put all that effort for that result. It's not your fault it's the engine's fault. It has it's pros and cons but I certainly won't finish till 20th march with it.
http://gamedevbg.headoff.com/eagle.rar
it's my work so far.
BradB
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Joined: Wed Feb 11, 2004 11:44 pm
Location: New Zealand

Post by BradB »

Dude, face it - you're screwed.
Almost any software done in 20 days is going to be a piece of crap.

I just looked at what you have so far - I've not used A5 before, but it is an out of the box development setup right? You are expecting far too much from both Irrlicht and IrrlichtRPG, from what I know A5 is ment to hold hands with the developer & you can get a lot of stuff done quickly. But probably when you hit the limits of what A5 provides, you're done.

How well do you know C/C++? I'd suggest continuing what you've done with A5, that's the best chance at finishing that you have.

Brad
saigumi
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Post by saigumi »

Were you hoping that Irrlicht RPG was the equivalent of RPGMaker 2000 or something?
Crud, how do I do this again?
Chev
Posts: 37
Joined: Wed Nov 19, 2003 6:15 am

Post by Chev »

No.
Guest

Post by Guest »

No. First I did search with the products done with IrrLicht and then I posted here in the first place.
I will continue my project with 3DGS for the same reason. But I'm not true with IrrLicht. After the project is finished I'll come back here. :) I like this engine and the things needed to be improved are not so much.
alexem
Posts: 35
Joined: Sun Feb 29, 2004 4:55 pm

Post by alexem »

I posted that.
Yours sencerely,
Alexander Milanoff
buhatkj
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wow 20 days!

Post by buhatkj »

man thats a rough deadline. i think i can just echo the other posters here sorta, irrlicht isnt a complete game engine, and even just artwork alone could easily take 20 days for one guy. ive been at fmorg for better than 2 months, and im maybe 25% done at best. using irrlicht rpg and if you were really talented you might be able to kick out a 2 player demo in a month, maybe...
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
vermeer
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Post by vermeer »

"and even just artwork alone could easily take 20 days for one guy"


heheheeee....way, way much more...If really want to make an rpg.

20 days...in free time...one human modeled, skinned and animated. Unless you pay me a salary ;) And that is using most free time on it, not doing other project. provided having that free time.

And an rpg has more than one character ;)

so the 20 days for an rpg is...can't describe it.. ;)

edit--- in conclussion.You can't make an rpg in 20 days unless you have a magic wand. :) Is not a matter of the engine.
Took a year or so to a friend of mine, and it was isometric, 2d...
just the ai would kill those 20 days and many more. (I'm no coder, I just saw him suffer from mourning to night)
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