im really confused...stencil buffer and TextSceneNode...

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Mutter
Posts: 11
Joined: Mon Jul 10, 2006 6:05 pm

im really confused...stencil buffer and TextSceneNode...

Post by Mutter »

Hi...
i use stencil buffer to avoid z-buffer fighting... this works for me...
but suddenly i get a complete dark (not black but darkened) "room" when
i make my textscenenode visible.

i turned stencil buffer off...dont no why...but the textscenenode now
shows without influencing the "room" with its light or colors...
aaaaaaa....

has anybody a clue?
und wieder ein deutscher :)
magisterrivus
Posts: 33
Joined: Sat Aug 05, 2006 9:46 pm

Post by magisterrivus »

Hey Mutter,

did you resolved the problem, because i have the same one.

Bye
under construction
magisterrivus
Posts: 33
Joined: Sat Aug 05, 2006 9:46 pm

Post by magisterrivus »

Try to use OpenGL instead of Directx, and this problem goes away.
Strange, but true. Probably theres something messed up with DirectX.

The downside of OpenGL is, that it's (in my scene) much slower. It could also be the driver of my GC.
OpenGL: 11fps
DirectX : 65fps

Whatever :lol:
under construction
Mutter
Posts: 11
Joined: Mon Jul 10, 2006 6:05 pm

oh yeah...

Post by Mutter »

seems we use the same things :D

yeah...opengl is muuuuuuuuuuuuuuuuuuuuuuuuuuch slower than
dirextX in my test program too.

so nobody has a fix for this yet :cry:
I'm really disappointed...
It's unmotivating to keep going with my game.

but still...irrlicht is cool.

magisterrivus...you use parallax :?: i think this lets my scene
going down with fps in opengl.
und wieder ein deutscher :)
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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