Irredit+Terrain

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Ros
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Irredit+Terrain

Post by Ros »

How can i load in irredit3.0 terrain?
Ros
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Post by Ros »

nobody know?
hybrid
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Post by hybrid »

They probably all read the three other postings on this topic and simply did not see any use in answering. :?
Ros
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Post by Ros »

:shock: :o
JPulham
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Post by JPulham »

Does your version crash? i downloaded and created my scene, clicked the terrain button and there was an error - closed the app down :cry:
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Ros
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Post by Ros »

yes i have the same problem!!!!!!!!!
crashing what i do wrong?
monkeycracks
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Post by monkeycracks »

I just decided against IrrEdit, I'd wait for the next version to come out because from what I read (It was a while back when I read it, so don't quote me on this) that it was supposed to fix a few terrain issues.
JPulham
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Post by JPulham »

so stick to meshes...
maybe you could create the terrain in DeleD or Blender from the height map and textures(deled Advanced Height map plugin or something)

check the FAQ forum for tips on making terrain in blender.
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Ros
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Post by Ros »

This that unpossible to load a terrain in IrrEdit 3.0?
bitplane
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Post by bitplane »

CTerrainSceneNode doesn't have deserialize or serialize like the other nodes do, and there's a small change needs adding to the terrain factory. Need to test this before commiting to SVN.. which will be sometime tonight when I get home.
moving to bugs forum for now

edit: erm.. not only did i post to and move the wrong topic in my haste, i also realised theres no access to files from inside a scene node... i can't think of a clean way to do the factory, any ideas? is passing the filesystem to the terrain in a new constructor bad and dirty?
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