Hi...
i use stencil buffer to avoid z-buffer fighting... this works for me...
but suddenly i get a complete dark (not black but darkened) "room" when
i make my textscenenode visible.
i turned stencil buffer off...dont no why...but the textscenenode now
shows without influencing the "room" with its light or colors...
aaaaaaa....
has anybody a clue?
im really confused...stencil buffer and TextSceneNode...
im really confused...stencil buffer and TextSceneNode...
und wieder ein deutscher
-
- Posts: 33
- Joined: Sat Aug 05, 2006 9:46 pm
-
- Posts: 33
- Joined: Sat Aug 05, 2006 9:46 pm
oh yeah...
seems we use the same things
yeah...opengl is muuuuuuuuuuuuuuuuuuuuuuuuuuch slower than
dirextX in my test program too.
so nobody has a fix for this yet
I'm really disappointed...
It's unmotivating to keep going with my game.
but still...irrlicht is cool.
magisterrivus...you use parallax i think this lets my scene
going down with fps in opengl.
yeah...opengl is muuuuuuuuuuuuuuuuuuuuuuuuuuch slower than
dirextX in my test program too.
so nobody has a fix for this yet
I'm really disappointed...
It's unmotivating to keep going with my game.
but still...irrlicht is cool.
magisterrivus...you use parallax i think this lets my scene
going down with fps in opengl.
und wieder ein deutscher