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You'll have to stop using addTextSceneNode. The existing version draws the text to the screen at the appropriate 2d position. It does not take object occlusion into account.
You'll have to stop using addTextSceneNode. The existing version draws the text to the screen at the appropriate 2d position. It does not take object occlusion into account.
so.......how to make text invisible trought the walls?
but I use text to show life,armour and munitions. For life and armour I "just" create 100 image file (because life is between 0 and 100), but the munitinos can be 9999999999999. So? Is there noway to enable zbuffer test on a text scene node?
but I use text to show life,armour and munitions. For life and armour I "just" create 100 image file (because life is between 0 and 100), but the munitinos can be 9999999999999. So? Is there noway to enable zbuffer test on a text scene node?
Uhm i have damage numbers using billboards. Do you think i have made 999 numbers? Hehe, i've just done numbers from 0 to 9 and a fuction to join several images into just one using IImage to ITexture.
Btw, i have not used texts, so i don't know about disabling zbuffer for them. Sorry.