Ugly Rendering, why???

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Marco_Tmp

Ugly Rendering, why???

Post by Marco_Tmp »

I have two questions...

1- I have a laptop with a Trident Video Acelerator Cyber Blade-i1, running winxp, and i have irrlicht 0.5.
Why all bsp maps are rendered without lightmaps...?

and

2- How can i do backward animation? I'm looking for something like:
//setMD2Animation(EMD2_ANIMATION_TYPE anim, bool AnimateForward);//
setMD2Animation(EMAT_RUN, false);

what can i do?

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niko
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Post by niko »

@1: If you are using linux, lightmaps are disabled currently as default. But this will change with the next version of the engine. Otherwise, maybe d3d says that you only have 1 texture unit, and they are disabled because of this.

@2: currently not possible. You could change the source of the engine or code your own animated mesh scene node if you like.
jugurdzija
Posts: 26
Joined: Thu Feb 05, 2004 10:58 pm

Post by jugurdzija »

i have also laptop with trident cyberblade ai1...unfotunatly this 3d accelerator has only direct3d hardware acceleration,but you can simulate opengl hardware acceleration through direct3d driver,all you have to do is to download latest version of scitech glDirect(currently it is version 4.0.1) and you will have all openGL 1.4 extensions-GL_ARB_MULTITEXTURE only with one texture unit :( and you can play all openGL games...but as far as irrlicht is concearn,it seems that this doesnt work so you will always have to choose direct3d render.

quake map is renderer with lightmaps on my laptop by the way.
reply if you want me to send you a link with the latest drivers for this graphics chip.
Marco_Tmp

Post by Marco_Tmp »

Of course jugurdzija, i want you send me this link, i will apreciate it a lot!!! :D

Niko, with respect to backward animation, I'll try to make my own animated mesh scene node, but it could be great if you add this in a newer version of irrlicht. :wink:

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jugurdzija
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Post by jugurdzija »

unfortunatly,you will have to go to your laptop manufacturer to download trident driver
i have ibm think pad with trident...
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