Magic Library - True Type windows font

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Emil_halim
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Post by Emil_halim »

if God allowes it , may be tomorrow or after tomorrow i think.
bicunisa
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Post by bicunisa »

Wow that would be surely nice thx man! ;)

I would like to program some kind of "jukebox" for videos and songs. And I think MagicLibrary is the perfect companion to Irrlicht to write that program easy :D
OMG another MMORPG project! AztlanRPG
Emil_halim
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Post by Emil_halim »

Hi everybody

here is the new MagicLibrary ver 1.1 for Irrlicht 1.1

actually , i have found many hard time to make this release because of our genius developers , big thanks for them for compileting OpenGl driver, so that i have thought to change the Irrlicht DLL for my library , but finally make it without that change, only one feature that i could not apply which is playing movie in texture that loaded with mesh "is there a way to force to use 32 bits when loading texture with driver->getTexture function ?".

any way , one feature is not big deal.

downloading the new library from here

http://bcxdx.spoilerspace.com/BCXGL/MagicLibrary1.1.zip

have a nice time with Magic Library.
Emil_halim
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Post by Emil_halim »

Hi EveryBody

here is the Magic Lib file for latest irrlicht SVN ( 16-8-2006 )

http://bcxdx.spoilerspace.com/BCXGL/Mag ... 8.2006.zip

Enjoy it.

edited:

i have includes the compiled Irrlicht DLL and lib & includes of SVN verstion,so redownload the same above file again.
Emil_halim
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Post by Emil_halim »

hi all

here is a b3d_loader_test_drive created by afecelis but with a touch of Magic Library,so i hope you will like it.

still there is a bug in bounding box of B3D loader , did not apply the new patch of Luke yet.

http://bcxdx.spoilerspace.com/BCXGL/b3d ... _drive.zip

really , i want to thank Luke for his great loader and also afecelis for his good house model.

Enjoy it.
afecelis
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Post by afecelis »

wow Emil! amazing good news!

Thanks for the latest SVN-compatible version. Downloading and testing! :D
Emil_halim
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Post by Emil_halim »

Hi afecelis

here is a magic library for Irrlicht svn version 172

http://bcxdx.spoilerspace.com/BCXGL/MagicSVN.172.zip

Enjoy it.
Bellaz89
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Post by Bellaz89 »

Could you please release a mingw-compatible version of your library? Because your magic library doesn't works whit Code::Blocks.

thanks :D
I'm member of Irrlicht Italia.org the Italian site for Irrlicht engine
Emil_halim
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Post by Emil_halim »

yes , i will do it , may be by tomorrow i will release it.
Emil_halim
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Post by Emil_halim »

Hi everybody

here is an update of Magiclibrary for irrlicht version 1.1 that includes supports for Dev-C++ users and VCtoolkit2003.

Note well i have changed from static library to a Dll one.

it has new classes such as DDSTexture , TpBuffer , TImageTexture.

DDSTexture allows you to load a .dds image format in an ordinary OpenGl texture.

TpBuffer allows you to fastly render to Opengl texture then bind this texture with next drawing.

TImageTexture allows loading image in 32 bit format , it relies on Iimage interface so you easly could load any image format that irrlicht supported also it allows you to create a float type image and binding it as a second texture for appling many effect such as alpha and red green blue mask for the first texture and much more.....

this update has 3 new demo that uses those classes.

Note for Dev-C++ users
======================
1- you have to download latest MagicLibrary1.1 and install it in your irrlicht folder then copy the updating to irrlicht folder too.

2- there is no library files for magic and cg and all DLL files , so Dev-c++ allows you directly link to a dll file so just include those dlls with your ordinary libs files that passed to linker.

2- i think there is a bug in irrlicht.dll of Dev-c++ so when using device->getCursorControl()->setVisible(false); the program crashs. then using HideMouse and showMouse will crash too.

download the update from here
http://bcxdx.spoilerspace.com/BCXGL/upd ... ary1.1.zip

http://bcxdx.spoilerspace.com/BCXGL/MagicLibrary1.1.zip

enjoy it.
afecelis
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Post by afecelis »

wow! great news Emil. Thanks for the fixes and updates. :D

BTW, check the PM I sent you. :wink:
hybrid
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Post by hybrid »

Awww, why don't you open source your project :?: It would really help to improve Irrlicht. Why should one rely on your library when the main rendering library is for free. You would just add a single point of failure which could result in an inability to upgrade the render engine due to version incompatabilities. I'd really love to add some parts of your librar to Irrlicht core. But without open source and public reviews this seems to be a very long way to go :cry:
afecelis
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Post by afecelis »

Emil, Magic crashes again against latest SVN :(

Maybe hybrid's right. It would make integration into Irrlicht easier, dontcha think? :wink:
Emil_halim
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Post by Emil_halim »

@hybrid

ok , what exactlly those parts which you want to integrated with irrlicht and i will post thier sources , but as you know some of features of MagicLibrary only work with OpenGl. it will be my pleasure.

@afecelis

here is update for latest svn version 187

http://bcxdx.spoilerspace.com/BCXGL/magicSVN187.zip

BTW your house model is incrdible with the sun light and shadow.

enjoy it.
hybrid
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Post by hybrid »

I'd be interested in the animation parts, i.e. sprites and texture animation. Furthermore fading and image manipulation.
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