Magic Library - True Type windows font
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if God allowes it , may be tomorrow or after tomorrow i think.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
Wow that would be surely nice thx man!
I would like to program some kind of "jukebox" for videos and songs. And I think MagicLibrary is the perfect companion to Irrlicht to write that program easy
I would like to program some kind of "jukebox" for videos and songs. And I think MagicLibrary is the perfect companion to Irrlicht to write that program easy
OMG another MMORPG project! AztlanRPG
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Hi everybody
here is the new MagicLibrary ver 1.1 for Irrlicht 1.1
actually , i have found many hard time to make this release because of our genius developers , big thanks for them for compileting OpenGl driver, so that i have thought to change the Irrlicht DLL for my library , but finally make it without that change, only one feature that i could not apply which is playing movie in texture that loaded with mesh "is there a way to force to use 32 bits when loading texture with driver->getTexture function ?".
any way , one feature is not big deal.
downloading the new library from here
http://bcxdx.spoilerspace.com/BCXGL/MagicLibrary1.1.zip
have a nice time with Magic Library.
here is the new MagicLibrary ver 1.1 for Irrlicht 1.1
actually , i have found many hard time to make this release because of our genius developers , big thanks for them for compileting OpenGl driver, so that i have thought to change the Irrlicht DLL for my library , but finally make it without that change, only one feature that i could not apply which is playing movie in texture that loaded with mesh "is there a way to force to use 32 bits when loading texture with driver->getTexture function ?".
any way , one feature is not big deal.
downloading the new library from here
http://bcxdx.spoilerspace.com/BCXGL/MagicLibrary1.1.zip
have a nice time with Magic Library.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
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Hi EveryBody
here is the Magic Lib file for latest irrlicht SVN ( 16-8-2006 )
http://bcxdx.spoilerspace.com/BCXGL/Mag ... 8.2006.zip
Enjoy it.
edited:
i have includes the compiled Irrlicht DLL and lib & includes of SVN verstion,so redownload the same above file again.
here is the Magic Lib file for latest irrlicht SVN ( 16-8-2006 )
http://bcxdx.spoilerspace.com/BCXGL/Mag ... 8.2006.zip
Enjoy it.
edited:
i have includes the compiled Irrlicht DLL and lib & includes of SVN verstion,so redownload the same above file again.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
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hi all
here is a b3d_loader_test_drive created by afecelis but with a touch of Magic Library,so i hope you will like it.
still there is a bug in bounding box of B3D loader , did not apply the new patch of Luke yet.
http://bcxdx.spoilerspace.com/BCXGL/b3d ... _drive.zip
really , i want to thank Luke for his great loader and also afecelis for his good house model.
Enjoy it.
here is a b3d_loader_test_drive created by afecelis but with a touch of Magic Library,so i hope you will like it.
still there is a bug in bounding box of B3D loader , did not apply the new patch of Luke yet.
http://bcxdx.spoilerspace.com/BCXGL/b3d ... _drive.zip
really , i want to thank Luke for his great loader and also afecelis for his good house model.
Enjoy it.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
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- Joined: Tue Mar 29, 2005 9:02 pm
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Hi afecelis
here is a magic library for Irrlicht svn version 172
http://bcxdx.spoilerspace.com/BCXGL/MagicSVN.172.zip
Enjoy it.
here is a magic library for Irrlicht svn version 172
http://bcxdx.spoilerspace.com/BCXGL/MagicSVN.172.zip
Enjoy it.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
Could you please release a mingw-compatible version of your library? Because your magic library doesn't works whit Code::Blocks.
thanks
thanks
I'm member of Irrlicht Italia.org the Italian site for Irrlicht engine
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- Joined: Tue Mar 29, 2005 9:02 pm
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yes , i will do it , may be by tomorrow i will release it.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
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- Posts: 518
- Joined: Tue Mar 29, 2005 9:02 pm
- Location: Alex,Egypt
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Hi everybody
here is an update of Magiclibrary for irrlicht version 1.1 that includes supports for Dev-C++ users and VCtoolkit2003.
Note well i have changed from static library to a Dll one.
it has new classes such as DDSTexture , TpBuffer , TImageTexture.
DDSTexture allows you to load a .dds image format in an ordinary OpenGl texture.
TpBuffer allows you to fastly render to Opengl texture then bind this texture with next drawing.
TImageTexture allows loading image in 32 bit format , it relies on Iimage interface so you easly could load any image format that irrlicht supported also it allows you to create a float type image and binding it as a second texture for appling many effect such as alpha and red green blue mask for the first texture and much more.....
this update has 3 new demo that uses those classes.
Note for Dev-C++ users
======================
1- you have to download latest MagicLibrary1.1 and install it in your irrlicht folder then copy the updating to irrlicht folder too.
2- there is no library files for magic and cg and all DLL files , so Dev-c++ allows you directly link to a dll file so just include those dlls with your ordinary libs files that passed to linker.
2- i think there is a bug in irrlicht.dll of Dev-c++ so when using device->getCursorControl()->setVisible(false); the program crashs. then using HideMouse and showMouse will crash too.
download the update from here
http://bcxdx.spoilerspace.com/BCXGL/upd ... ary1.1.zip
http://bcxdx.spoilerspace.com/BCXGL/MagicLibrary1.1.zip
enjoy it.
here is an update of Magiclibrary for irrlicht version 1.1 that includes supports for Dev-C++ users and VCtoolkit2003.
Note well i have changed from static library to a Dll one.
it has new classes such as DDSTexture , TpBuffer , TImageTexture.
DDSTexture allows you to load a .dds image format in an ordinary OpenGl texture.
TpBuffer allows you to fastly render to Opengl texture then bind this texture with next drawing.
TImageTexture allows loading image in 32 bit format , it relies on Iimage interface so you easly could load any image format that irrlicht supported also it allows you to create a float type image and binding it as a second texture for appling many effect such as alpha and red green blue mask for the first texture and much more.....
this update has 3 new demo that uses those classes.
Note for Dev-C++ users
======================
1- you have to download latest MagicLibrary1.1 and install it in your irrlicht folder then copy the updating to irrlicht folder too.
2- there is no library files for magic and cg and all DLL files , so Dev-c++ allows you directly link to a dll file so just include those dlls with your ordinary libs files that passed to linker.
2- i think there is a bug in irrlicht.dll of Dev-c++ so when using device->getCursorControl()->setVisible(false); the program crashs. then using HideMouse and showMouse will crash too.
download the update from here
http://bcxdx.spoilerspace.com/BCXGL/upd ... ary1.1.zip
http://bcxdx.spoilerspace.com/BCXGL/MagicLibrary1.1.zip
enjoy it.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
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Awww, why don't you open source your project It would really help to improve Irrlicht. Why should one rely on your library when the main rendering library is for free. You would just add a single point of failure which could result in an inability to upgrade the render engine due to version incompatabilities. I'd really love to add some parts of your librar to Irrlicht core. But without open source and public reviews this seems to be a very long way to go
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@hybrid
ok , what exactlly those parts which you want to integrated with irrlicht and i will post thier sources , but as you know some of features of MagicLibrary only work with OpenGl. it will be my pleasure.
@afecelis
here is update for latest svn version 187
http://bcxdx.spoilerspace.com/BCXGL/magicSVN187.zip
BTW your house model is incrdible with the sun light and shadow.
enjoy it.
ok , what exactlly those parts which you want to integrated with irrlicht and i will post thier sources , but as you know some of features of MagicLibrary only work with OpenGl. it will be my pleasure.
@afecelis
here is update for latest svn version 187
http://bcxdx.spoilerspace.com/BCXGL/magicSVN187.zip
BTW your house model is incrdible with the sun light and shadow.
enjoy it.
Magic 2d Library For Irrlicht : http://www.freewebs.com/bcxgl/index.htm
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/
http://www.freewebs.com/bcxdx/index.htm
http://groups.yahoo.com/group/bcxdxc/