I tried to load a big .obj model and i got this message:
Could not draw triangles, too many primitives(79440), maxium is 65535.
Does the other loaders have similar limitations? In particular the .x loader does it have this limitation?
The last time i tried to use the .x format with the previous version of irrlicht i had to use some tweaked version of the a python script exporter for Blender. Now with the irrlicht 1.0 and Blender 2.41 can i just use the exporter that comes with it or do we still need that tweaked python script and run the mesh trought the directx mesh viewer?
I believe you have two options, either reduce the number of polygons in your model to a number less than 65535 or apply the 32bit patch that you can find on Hybrid's site and recompile the Irrlicht dl. I think you can also search the forum to find more info on this limitation.
system-independent, adj.:
Works equally poorly on all systems.
-- unknown
Yes, the patches are not yet updated. I've worked on the bug patches, yet, but not all are converted. They will be accessible under a .../patch.1.1/... hierarchy, but as not all patches are converted I did not publish them right now. Due to the many changes done already it's this time quite a lot of (small) changes to the patch files.
But your error seems to be a problem with the patch tool, not with the actual patch.
i figured out what is the problem with patch
patch file provided will not work under windows until the --binary option used.
So the patching command will be 'patch --binary -p1 < 32bit.patch'.
No, but you can already access some updated patches if you change the URL. However, due to several new scene nodes in Irrlicht I doubt that the 32bit patch will be updated very soon.