next irrlicht release requestes
i beg you to add this in
Making gui requests
acki's extension (with acki's permission of course)
and
http://www.starsonata.com/irrlicht/
I know that its easy to add into the source code ourselves, but a lot of people are afriad to going too far from the source, since its there, we might as well spent 10min and put it in.
acki's extension (with acki's permission of course)
and
http://www.starsonata.com/irrlicht/
I know that its easy to add into the source code ourselves, but a lot of people are afriad to going too far from the source, since its there, we might as well spent 10min and put it in.
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
well but you can try the star sonata ones and theyre great
edit: well directional light is very hidden in the documentation
edit: well directional light is very hidden in the documentation
My Blog: http://www.freakybytes.org
yeah the star sonata ones are the ones i'd go with, he built off of oder versions of Acki's extensions, improved them a lot:Halan wrote:well but you can try the star sonata ones and theyre great
http://www.starsonata.com/irrlicht/
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he has a programm that maniplates the source but in fact you coulld look at the changed code hybrid
greets,
halan
greets,
halan
My Blog: http://www.freakybytes.org
let's beg acki to share it with us
let's beg acki to share this extensions with us
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
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what irrlicht needs is:
1- better collisions in generall, but this is not very demanded since it is a good choice to use physiques engines for this.
2- it would be cool to have multiple shader callbacks
3- Acki's animation extensions would be fine
4- it would be cool to have curved lines animations, trajectory animations with rotation and such
5- support for .dds textures
1- better collisions in generall, but this is not very demanded since it is a good choice to use physiques engines for this.
2- it would be cool to have multiple shader callbacks
3- Acki's animation extensions would be fine
4- it would be cool to have curved lines animations, trajectory animations with rotation and such
5- support for .dds textures
what is this thing...
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Support for .dds textures is already available as a patch, but I'm still struggling with making it compatible with the Irrlicht architecture. Not that it does not work, it simply needs some polishing in the helper functions etc.
What do you mean by curved line animations? There's the followSpline animation.
@agrif: Then post your patch so we can all participate!
What do you mean by curved line animations? There's the followSpline animation.
@agrif: Then post your patch so we can all participate!
Lesee... The patch I use is here:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12651
I prefer chromdragon's method, it's cleaner and doesn't change the api any more than it has to. All you need to add are a few lines in setShaderCallback, and add a function to COpenGLDriver. Shaders are (kinda) useless if you can only use one texture.
This could already be in there, I dunno. I looked and I don't think so.
agrif
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12651
I prefer chromdragon's method, it's cleaner and doesn't change the api any more than it has to. All you need to add are a few lines in setShaderCallback, and add a function to COpenGLDriver. Shaders are (kinda) useless if you can only use one texture.
This could already be in there, I dunno. I looked and I don't think so.
agrif
Cows don't move, they tunnel.
Irrlicht .PLY Loader
Irrlicht .PLY Loader
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Well, that should be in already. Check COpneGLSLMaterialRenderer.cpp around line 310.
I think a video driver check routine is not that easy as you have to test the actual settings and if they are supported. So it might be the case that although you have dx8 available it does not support the screen settings you desire. So there's probably only one way: Start the driver and check the result. Maybe the createDriver should get a try..catch instead and return 0 as the C++ part?!
I think a video driver check routine is not that easy as you have to test the actual settings and if they are supported. So it might be the case that although you have dx8 available it does not support the screen settings you desire. So there's probably only one way: Start the driver and check the result. Maybe the createDriver should get a try..catch instead and return 0 as the C++ part?!
ah-hah! my bad... It makes sense now, I just wasn't looking at the default case... (maybe I should test before I whine... )
It's really amazing how far irrlicht has come since going CVS/SVN. There are features now that I would've never dreamed of...
agrif
It's really amazing how far irrlicht has come since going CVS/SVN. There are features now that I would've never dreamed of...
agrif
Cows don't move, they tunnel.
Irrlicht .PLY Loader
Irrlicht .PLY Loader