SUPREMACY ERRANDS - v1.6
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
Do you guys have some ideas on how to advertise my game ?
I really made some progress with it, and I'm sure that the final version will look ok , but I'm not making this game just for me or the Irrlicht community.
I want to share it. And I want the people to know about it. Soon I'll make a better web-site for it, but how can I attract visitors?
Any suggestions ?
I really made some progress with it, and I'm sure that the final version will look ok , but I'm not making this game just for me or the Irrlicht community.
I want to share it. And I want the people to know about it. Soon I'll make a better web-site for it, but how can I attract visitors?
Any suggestions ?
I could help you. But only advertising on forums...I visit a lot of forums Also thre are many websites/forums for student, newbies or just free projects. I will try to find some
P.S.: I need some screens from the game that you want people to see.And maybe a longer description for your game(english/romanian). That's all
P.S.: I need some screens from the game that you want people to see.And maybe a longer description for your game(english/romanian). That's all
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
It gets stuck , but this is a low spec computer, but im still available to run some good games, so i'm looking at your resource files.
Ok, c&c are the base for implementing, i see your textures are a lil bit big for your purppose.
for example you have this to metal textures (metal_red & metal_blue), 512*512 X_X
is it my imagination or one can't change the resolution ?_?
Cya
Ok, c&c are the base for implementing, i see your textures are a lil bit big for your purppose.
for example you have this to metal textures (metal_red & metal_blue), 512*512 X_X
is it my imagination or one can't change the resolution ?_?
Cya
Not yet.
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
Yes, it really needs some CPU power. I am optimizing the game as I go.It gets stuck , but this is a low spec computer, but im still available to run some good games, so i'm looking at your resource files.
I realized that too a while ago, and I already started to convert and resize all images.Ok, c&c are the base for implementing, i see your textures are a lil bit big for your purppose.
for example you have this to metal textures (metal_red & metal_blue), 512*512 X_X
You are right, the game currently runs on only one resolution for now (1024 x 768), I will implement 800 x 600 later.is it my imagination or one can't change the resolution ?_?
Thank you for your feed-back.
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
Version 1.4 will be released (very) soon, and I thought it's nice to show you what to expect from it.
Here is a link to a short movie.
And here are some pics :
And yes, I have made a new map (again) and I re-wrote the whole code (again).
Cheers.
Here is a link to a short movie.
And here are some pics :
And yes, I have made a new map (again) and I re-wrote the whole code (again).
Cheers.
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
1.5 will have vehicles. 1.4 doesn't. Sorry
It's just there are sooooo many things to do at a game (coding, models, textures, sprites, fonts, fx, music, animations, maps, etc.etc., and I'm only one guy), I don't have time for all.
Like I said, 1.5 will definitely have vehicles.
Thanks for your thoughts.
It's just there are sooooo many things to do at a game (coding, models, textures, sprites, fonts, fx, music, animations, maps, etc.etc., and I'm only one guy), I don't have time for all.
Like I said, 1.5 will definitely have vehicles.
Thanks for your thoughts.
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
Supremacy Errands - 1.4 (Demo) it's out !
Download link : Here ( ~ 31 Mb / .zip )
If you have any problems with the game, or if you find
any bugs please report them.
Start the game by launching "Play Supremacy Errands.exe" file.
Have fun !
What's new ?
You can shoot targets, an AI character ( Sydney for now ), walk around
the city or the shooting range.
Also :
- moving clouds;
- transparent windows;
- bullet holes;
More functions will be implemented very soon.
Known bugs :
- player's pistol goes thru walls and objects;
- game crashes when trying to exit tr1.exe;
- after the intro movie, please press "Enter" to bring up the
main menu.
!!!!! Very soon I will release a more complete version of 1.4 !!!!!
I should warn you that these are two levels from the training area. The main city, Morano Heights it's not in the game for know !
The game runs only in 1024 x 768 x 32 screen mode (sorry for those who don't have this).
More informations in the Readme.txt file.
Waiting for your opinions, as always.
Cheers.
Download link : Here ( ~ 31 Mb / .zip )
If you have any problems with the game, or if you find
any bugs please report them.
Start the game by launching "Play Supremacy Errands.exe" file.
Have fun !
What's new ?
You can shoot targets, an AI character ( Sydney for now ), walk around
the city or the shooting range.
Also :
- moving clouds;
- transparent windows;
- bullet holes;
More functions will be implemented very soon.
Known bugs :
- player's pistol goes thru walls and objects;
- game crashes when trying to exit tr1.exe;
- after the intro movie, please press "Enter" to bring up the
main menu.
!!!!! Very soon I will release a more complete version of 1.4 !!!!!
I should warn you that these are two levels from the training area. The main city, Morano Heights it's not in the game for know !
The game runs only in 1024 x 768 x 32 screen mode (sorry for those who don't have this).
More informations in the Readme.txt file.
Waiting for your opinions, as always.
Cheers.
Nice
try per pixel lightning on the weapon an hand model it looks much better?
greets,
halan
ps: why did you use speperate executeables for each level?
try per pixel lightning on the weapon an hand model it looks much better?
greets,
halan
ps: why did you use speperate executeables for each level?
My Blog: http://www.freakybytes.org
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- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
Thank you for the advice.
I will have A LOT of objects in my world, and the executable will be very big (in code and size), so instead of having only one executable that contains all the levels, I separated each level with it's own executable.
If you read my previous post here, you'll see that I'm very concerned with optimization, and how fast it loads/renders on other people pc's .
Also, my programming skills aren't so great , so for now this is a solution for me.
Bye!
I will have A LOT of objects in my world, and the executable will be very big (in code and size), so instead of having only one executable that contains all the levels, I separated each level with it's own executable.
If you read my previous post here, you'll see that I'm very concerned with optimization, and how fast it loads/renders on other people pc's .
Also, my programming skills aren't so great , so for now this is a solution for me.
Bye!