I wrote my own BSP Entity Loader with some help from other loaders posted in this forum.
Point Entities work perfect. I can load them get their origin and put MD2 models at that position.
But how about Brush Entities?
The entity properties are as follows:
Code: Select all
"class" : "mytest_block"
"model" : "*1"
I checked the BSP Loader class but couldn't find anything that I could already use.
A possible workaround would be to manually store position and dimensions in the entity as additional properties.
In the end I want to be able to place brushes on my map that can be set visible/invisible or moved around.
I am using GtkRadiant to create the bsp files.
Does anyone have a solution to this?
Thanks
Eibwen