upd network test with soucre

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Zoophile
Posts: 3
Joined: Thu Aug 24, 2006 3:50 pm
Location: russia/finland

upd network test with soucre

Post by Zoophile »

genesisrage
Posts: 93
Joined: Tue Feb 08, 2005 12:19 pm

Post by genesisrage »

works pretty good, but one flaw that i have noticed

on the server computer (i used my ip address, and 127.0.0.1), and on the client i used the ip address of the server. on the client everything looks and runs great, but on the server the white block (that represents the other player) is flickering visible. on the client computer the node that represents the server player is 100% visible all the time.

=UPDATE=
i re-ran the program with switching the two computers, and the same problem happened, but not on the server computer. only my main system.

Main: (flickers)
P4 2.8 w/HT
2 gb ram
ATI 9800XT (256)

Secondary: (solid)
AMD 3000+
1 gb ram
ATI 9550 (256)
Zoophile
Posts: 3
Joined: Thu Aug 24, 2006 3:50 pm
Location: russia/finland

Post by Zoophile »

server must write 0
and client ip adress)
genesisrage
Posts: 93
Joined: Tue Feb 08, 2005 12:19 pm

Post by genesisrage »

no joy :(

even with that the other player is flickering on my main system (whether i use it as client or server)
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