comparing maps
comparing maps
hi,
is it possible for someone to show me a Q3 map rendered in irrlicht just to compare ?
or even to make a kind of executable like for the techdemo ??
because i am looking for an engine and i still dont know wich to take between
irrlicht or ogre ...
i am not a programer i am an artist/producer so i will chose the most good looking.
thanks
pit
ps: any demos like the techdemo would be very welcome
is it possible for someone to show me a Q3 map rendered in irrlicht just to compare ?
or even to make a kind of executable like for the techdemo ??
because i am looking for an engine and i still dont know wich to take between
irrlicht or ogre ...
i am not a programer i am an artist/producer so i will chose the most good looking.
thanks
pit
ps: any demos like the techdemo would be very welcome
I've got a strange question. Are you choosing the engine to use solely on how a Quake 3 map is rendered? Is there any other criteria or what are you planning to make?
The TechDemo does use a Quake 3 BSPs to generate a level. Tutorial 2 uses the same level as the TechDemo. - http://irrlicht.sourceforge.net/tut002.html -
Neither Ogre, nor Irrlicht are "Quake 3 Simulator" engines. They are both much more low level engines and allow for greater flexibility in game design instead of just the FPS style that Quake 3 gives you.
The TechDemo does use a Quake 3 BSPs to generate a level. Tutorial 2 uses the same level as the TechDemo. - http://irrlicht.sourceforge.net/tut002.html -
Neither Ogre, nor Irrlicht are "Quake 3 Simulator" engines. They are both much more low level engines and allow for greater flexibility in game design instead of just the FPS style that Quake 3 gives you.
Crud, how do I do this again?
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it dont works, when i run the quake3map.exe it run me the techdemo map...
what i would like to do:
1-take a .pk3 map from quake 3
2-convert it for the irr engine
3-run the map on irr , see the quality of the display
4-run the same map on Quake3engine
compare the two
and all that without any programation soft.
pleeeaassse help me
thank
ps:me poor artist
what i would like to do:
1-take a .pk3 map from quake 3
2-convert it for the irr engine
3-run the map on irr , see the quality of the display
4-run the same map on Quake3engine
compare the two
and all that without any programation soft.
pleeeaassse help me
thank
ps:me poor artist
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- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
If you want to change the map it loads in then you are going to have to do some programming, or use programmation soft, as you put it. Most likey the camera is being put in the wrong place for your map and it's not anywhere near your map, but look around with the mouse and see if you can see the level off in the distance and move towards it. If not, just play with the map that came with the examples or learn to use programmation soft. BTW you can hit alt-f4 to get out of the demo.
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- Location: India
The quality of the map is depended more upon the skill level of the artist who created the map.There may be slight differences between the good engines.But it may not amount much when compared to the artistic merit.
Irrlicht is not diificult to learn.I myself am an artist and trying to study Irrlicht.
Irrlicht is not diificult to learn.I myself am an artist and trying to study Irrlicht.
Pit
I just quickly dumped a screen shot inside quake 3 and a screen shot from within my modified (err, butchered) Irrlicht engine.
Quake3
http://shadowrunonline.sourceforge.net/ ... /q3dm0.jpg
Irrlicht
http://shadowrunonline.sourceforge.net/ ... tq3dm0.jpg
there are a few missing textures in the irrlicht version, as I didn't want to find out which pak file they are in, also my POV and aspect ratios are most likely different to quake3..
Hope this solves the your question...
I just quickly dumped a screen shot inside quake 3 and a screen shot from within my modified (err, butchered) Irrlicht engine.
Quake3
http://shadowrunonline.sourceforge.net/ ... /q3dm0.jpg
Irrlicht
http://shadowrunonline.sourceforge.net/ ... tq3dm0.jpg
there are a few missing textures in the irrlicht version, as I didn't want to find out which pak file they are in, also my POV and aspect ratios are most likely different to quake3..
Hope this solves the your question...
Project Admin -
http://shadowrunonline.sourceforge.net
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There are 10 kinds of people, those that understand binary and those that don't.
http://shadowrunonline.sourceforge.net
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There are 10 kinds of people, those that understand binary and those that don't.