SUPREMACY ERRANDS - v1.6

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What do you think about this game ?

It's ok !
17
27%
It's evolving to something nice !
30
48%
Not that great... needs more stuff !
12
19%
Horrible !
4
6%
 
Total votes: 63

andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Do you guys have some ideas on how to advertise my game ?
I really made some progress with it, and I'm sure that the final version will look ok :D , but I'm not making this game just for me or the Irrlicht community.
I want to share it. And I want the people to know about it. Soon I'll make a better web-site for it, but how can I attract visitors?

Any suggestions ? :roll:
5kywalker
Posts: 10
Joined: Mon Jul 03, 2006 6:30 pm
Location: Somewhere on the map...

Post by 5kywalker »

I could help you. But only advertising on forums...I visit a lot of forums :) Also thre are many websites/forums for student, newbies or just free projects. I will try to find some :)
P.S.: I need some screens from the game that you want people to see.And maybe a longer description for your game(english/romanian). That's all :)
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

I don't want to look too demanding, but are you available to do this after, let's say, a month ?
I will then have all the needed materials.

Thank you.
5kywalker
Posts: 10
Joined: Mon Jul 03, 2006 6:30 pm
Location: Somewhere on the map...

Post by 5kywalker »

andrei25ni wrote:I don't want to look too demanding, but are you available to do this after, let's say, a month ?
I will then have all the needed materials.

Thank you.
Take your time :)
trunks14
Posts: 45
Joined: Fri Dec 17, 2004 7:30 am
Location: America

Post by trunks14 »

It gets stuck :D, but this is a low spec computer, but im still available to run some good games, so i'm looking at your resource files.

Ok, c&c are the base for implementing, i see your textures are a lil bit big for your purppose.

for example you have this to metal textures (metal_red & metal_blue), 512*512 X_X


is it my imagination or one can't change the resolution ?_?

Cya
Not yet.
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

It gets stuck , but this is a low spec computer, but im still available to run some good games, so i'm looking at your resource files.
Yes, it really needs some CPU power. I am optimizing the game as I go.
Ok, c&c are the base for implementing, i see your textures are a lil bit big for your purppose.

for example you have this to metal textures (metal_red & metal_blue), 512*512 X_X
I realized that too a while ago, and I already started to convert and resize all images.
is it my imagination or one can't change the resolution ?_?
You are right, the game currently runs on only one resolution for now (1024 x 768), I will implement 800 x 600 later.

Thank you for your feed-back. :wink:
twep
Posts: 1
Joined: Fri Aug 04, 2006 11:08 am

Post by twep »

Where is the source code for this software??

Please post the link for the source code

and pleeease don't violate the GNU GPL

Thank you
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

done :lol:

It's the v1.4(incomplete) source code, so please wait for the bin release with all the data files (maps, objects, textures etc.).

I hope it will be soon, I have so much work to do...

Cheers!
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Version 1.4 will be released (very) soon, and I thought it's nice to show you what to expect from it.

Here is a link to a short movie.
And here are some pics :

Image
Image
Image
Image

And yes, I have made a new map (again) and I re-wrote the whole code (again).

Cheers. :D
5kywalker
Posts: 10
Joined: Mon Jul 03, 2006 6:30 pm
Location: Somewhere on the map...

Post by 5kywalker »

Looking very good! Can't wait to take a walk in that city! :P
dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

This city looks much better than older one.

But older one was also good.

Will there be cars in 1.4 (plz say yes :D)

Good luck m8 =]
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

1.5 will have vehicles. 1.4 doesn't. Sorry :oops:

It's just there are sooooo many things to do at a game (coding, models, textures, sprites, fonts, fx, music, animations, maps, etc.etc., and I'm only one guy), I don't have time for all.

Like I said, 1.5 will definitely have vehicles.



Thanks for your thoughts. :wink:
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Supremacy Errands - 1.4 (Demo) it's out !

Download link : Here ( ~ 31 Mb / .zip )


If you have any problems with the game, or if you find
any bugs please report them.
Start the game by launching "Play Supremacy Errands.exe" file.
Have fun !

What's new ?

You can shoot targets, an AI character ( Sydney for now ), walk around
the city or the shooting range.

Also :
- moving clouds;
- transparent windows;
- bullet holes;

More functions will be implemented very soon.

Known bugs :

- player's pistol goes thru walls and objects;
- game crashes when trying to exit tr1.exe;
- after the intro movie, please press "Enter" to bring up the
main menu.

!!!!! Very soon I will release a more complete version of 1.4 !!!!!

I should warn you that these are two levels from the training area. The main city, Morano Heights it's not in the game for know !

The game runs only in 1024 x 768 x 32 screen mode (sorry for those who don't have this).

More informations in the Readme.txt file.

Waiting for your opinions, as always. :D

Cheers.
Halan
Posts: 447
Joined: Tue Oct 04, 2005 8:17 pm
Location: Germany, Freak City
Contact:

Post by Halan »

Nice

try per pixel lightning on the weapon an hand model it looks much better?

greets,
halan

ps: why did you use speperate executeables for each level?
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

Thank you for the advice.:wink:

I will have A LOT of objects in my world, and the executable will be very big (in code and size), so instead of having only one executable that contains all the levels, I separated each level with it's own executable.

If you read my previous post here, you'll see that I'm very concerned with optimization, and how fast it loads/renders on other people pc's .

Also, my programming skills aren't so great :oops: , so for now this is a solution for me.

Bye!
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