Irrlicht# (aka the C# port of Irrlicht) Status

Irrlicht.Net is no longer developed or supported, Irrlicht.Net Cross Platform is a much more complete wrapper. Please ask your C# related questions on their forums first.
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Braneloc
Posts: 68
Joined: Fri Jan 20, 2006 5:12 am
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Irrlicht# (aka the C# port of Irrlicht) Status

Post by Braneloc »

Just to let you guys know, a milestone release of Irrlicht# has been released today (22 July 06) - a lot of work is still left to do, and things are very much in an alpha state, but progress is being made.

Come over and check it out, or even better, come and help out. Find it at http://irrlichtsharp.sourceforge.net
Sometimes you've just gotta say, the laws of time and space, who gives a smeg ?!

Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net
noone88
Posts: 49
Joined: Sat May 27, 2006 3:28 pm

Post by noone88 »

very nice...
I keep an eye on it since the project has started! keep up :!:

Just one question, why are you using the .Net DirectX 1.x assemblies and not the 2.0 ones ?
Rowan Lewis
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Joined: Tue Jul 11, 2006 2:24 pm
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Post by Rowan Lewis »

I can't answer for him, but it might be because if it was to be 2.0 specific, then anyone using Mono would get left in the dark.
robpearmain
Posts: 12
Joined: Mon May 22, 2006 2:56 pm

THis project is fantastic

Post by robpearmain »

Thanks so much for all your hard work, keep going it will be worth it!
DeusXL
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Post by DeusXL »

Rowan Lewis wrote:I can't answer for him, but it might be because if it was to be 2.0 specific, then anyone using Mono would get left in the dark.
Why ?

Latest Mono works with both 2.0 and 1.1 provided you use carefully Windows Forms.

Interesting project however, I'll keep an eye on it :)
Irrlicht .NET complete and Cross Platform Wrapper
The kid on my avatar wrote:A painless lesson is one without any meaning
Braneloc
Posts: 68
Joined: Fri Jan 20, 2006 5:12 am
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Post by Braneloc »

..as to MDX 1.1, it was simple enough.. at the time we started MDX1.1 was "complete", and MDX2.0 was far from it and subject to change, and not really recommended for developers. D3DX for example was non existant which increases the difficulty of DX development by not a insubstantial amount.

Things have changed and stabalised, and MDX2.0 is now more of less renamed XNA, D3DX has been dropped from the framework completely, so it is time to seriously reevaluate it, the next release from Microsoft should do it.

So, for today, the project is .NET 2.0, and MDX1.1, though in the future it is more likely to end up .NET2.0 and XNA (formerly known as MDX2.0)

Feel free to come and ask questions on the Irrlicht# forums, we only check in here now and then..
Sometimes you've just gotta say, the laws of time and space, who gives a smeg ?!

Irrlicht.Net Information - http://www.irrforge.org/index.php/.net
Irrlicht# (aka the C# port) - http://irrlichtsharp.sourceforge.net
austcro
Posts: 13
Joined: Tue Jan 24, 2006 2:25 am
Location: Australia

Post by austcro »

just to add to what Braneloc has already said, it will also support OGL. I am focusing on getting it to work bug free in windows first, then I will look at working with mono from there.
evolutional
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Post by evolutional »

Wouldn't it be more beneficial to wrap something like Tao.SDL and Tao.OpenGL rather than having to hit the raw WinAPI functions directly?
austcro
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Joined: Tue Jan 24, 2006 2:25 am
Location: Australia

Post by austcro »

It is already using Tao.OpenGL. Although plans are afoot to get rid of this dependency as well. SDL is another matter. We dumped it because we wanted to restrict the number of unneeded dependencies. Tao.SDL requires another two files to be distributed with it. We can target Linux without Tao.SDL. Why would we need SDL anyway?
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