[Poll] What kind of feature in a Shader Designer

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DeusXL
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[Poll] What kind of feature in a Shader Designer

Post by DeusXL »

I'm currently writing a GLSL/ARB Shader Designer and I was wondering what king of options should be useful with it.
Currently you can write your pixel/vertex shaders and the shader set callback but a problem appeared when I coded the parallax mapping because it needed a Tangent Mesh to work... and I had to modify the source code to add tangent mesh... not ergonomic at all !
So I'm wondering what kind of customization you would need in a shader designer.

Any idea is really welcome !

PS : Does this kind of software already exist (I remember of RenderMonkey for ATI) for OpenGL ?
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omaremad
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Post by omaremad »

yes render monkey works for opengl.
RhavoX
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Post by RhavoX »

The funny part is that Render Monkey's open gl shaders are sometimes even better then dx's :P for example the motion blur shader :)
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chromdragon
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Post by chromdragon »

OpenGL Shader Designer

A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]

http://www.typhoonlabs.com/

(the links seems offline now)
sRc
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Post by sRc »

chromdragon wrote:OpenGL Shader Designer

A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]

http://www.typhoonlabs.com/

(the links seems offline now)
the domain wasnt renewed, the sites gone now probly pemanently :?
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