why does Irrlicht needs an XML-Parser??
I thought its an graphic api.
and why do the work others already done?
XML-Parser?!? in irrlicht?!?
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Maybe he is planning on supporting Irrlicht specific XML formats like the XML format for the scene stuff (in another thread somewhere). Plus, I'm sure it didn't take a ton of his time.
On the other hand, I'm really going to use this a lot. I'm using TinyXML and it works great, but I've been looking for a parser that can read XML files in Zip files. I hope you can create new XML files in the Zip file also, etc.
On the other hand, I'm really going to use this a lot. I'm using TinyXML and it works great, but I've been looking for a parser that can read XML files in Zip files. I hope you can create new XML files in the Zip file also, etc.
Re: XML-Parser?!? in irrlicht?!?
That's right, but is a ~little~ bit more. It does for example input handling and abstracts the file system. And for some futur extensions (like shurijo mentioned) I'll need an internal xml parser.nebukadnezzar wrote:why does Irrlicht needs an XML-Parser??
I thought its an graphic api.