Well I've decided to some real work after tetris,pacman as mentioned in all beginner's tutorials. I will try to create a racing simulation with no opponnets(so no AI). Can anyone suggest me a physics engine for this purpose?
Thank you all...
physics engine
The same as Xaron, Newton as it can be very well integrated, there is a tutorial and last but not least, it works on .NET
Irrlicht .NET complete and Cross Platform Wrapper
The kid on my avatar wrote:A painless lesson is one without any meaning
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An updated version of the basic mercior tutorial:
http://www.newtondynamics.com/downloads.html
Nice newton application but a bit advanced for starting, with loads of advanced features:
http://s-fonline.com/webhosting/dhenton ... ondemo.php
http://www.newtondynamics.com/downloads.html
Nice newton application but a bit advanced for starting, with loads of advanced features:
http://s-fonline.com/webhosting/dhenton ... ondemo.php