![Wink :wink:](./images/smilies/icon_wink.gif)
(I dont now why not many people use this workflow even though its 100% free and provides radiosity(unlike deled))
More importantly it shows my new level paralax mapper: normal parallax mapping in irrlicht works on non lightmapped single textured meshes, it also required generation of normal and parallax maps.
My Mod generates all the textures on the fly from the diffuse textures, it doesnt modify any mesh loaders so it can be used with bsp deled etc...
it is a mod therefore you would apply the material in the same way, no callbacks to setup etc...
have fun with it, but more importantly comment on artefacts or anything that looks bad befre i provide the final patch.
there is a green static light and a yellow camera light.
![Image](http://img85.imageshack.us/img85/1409/octvv4.jpg)
omaremad.gdlib.net/octpara.zip
The fps is low because the whole level is rendered, as of now i cant get octree working on tangent meshes.