ARCHON2160 - Lead Programmer Needed !
ARCHON2160 - Lead Programmer Needed !
Project name:
ARCHON 2160
*IMPORTANT* Introduction *IMPORTANT*
Archon 2160 as a development project is being RESTARTED and a new development team is needed. Reason for this is due to inactivity among the old team and that we are moving the whole game into a new 3D engine using C++ which forces us to start over with all the coding + finding us a new Lead programmer. Great opportunity for a programmer that want to start from the beginning and yet have some resources to work with from scratch.
Still design documents are the same and there are plenty of graphics done already!
Brief description:
A mediumsized project taking inspiration from the classic game Archon,1983
It's mainly focusing on 1 vs 1 tactical and fastpaced action.
More information can be found in our FAQ and Designdocuments in here
Target aim:
Freeware
Compensation:
No compensation, we're just a bunch of (talented) hobbyists creating a great game together. This is also forced as we are dealingwith a trademark here and getting permission for going commercial is much harder than this.
Technology:
C++
Irrlicht 3D engine
2D/3D formats that will be used are: 3ds, x, png, jpg and bmp.
Talent needed:
Lead programmer
You will take control of most of the coding "ingame". You will also be the one directing the other programmer with different tasks and will work close to both the other programmer and the project manager.
You must have general knowledge in planning, structuring and programming a mediumsized game like this.
Programmer
You will help the lead programmer with different special areas such as (but not necessarily) enhanced particle system, network coding, lobby programming, gui etc. You will work close to the lead programmer.
3D-artist
Must be fluent in working with lowpolygon models and preferable have some knowledge in setting up for simplier animations.
Creative design and estethic minds are more important than technical knowledge (as we are a great team that can help you with that)
The artist will work mostly with ingame playable units and scenery.
Team structure:
As the game is mediumsized (estimated release this summer) we keep the team small with lots of communication between us. In the end we will search for more people if needed but we prefer talented and dedicated people before a big team.
I am the project manager and the lead graphics artist and you will probably mostly work with me wether you are the programmer or the artist.
Website:
Our main communication wiki (incl FAQ, Showcase and Designdocuments:
Archon2160 wiki
Contacts:
ajirenius@hotmail.com
Additional Info:
Most information about the game can be found on our wikipage (see Websitesection above) Showing some pics:
Last edited by AJirenius on Thu Sep 21, 2006 8:24 pm, edited 1 time in total.
-
- Posts: 64
- Joined: Sun May 22, 2005 3:06 pm
- Location: Germany
- Contact:
Maybe it has something to do with your Project description, hiring Coders for Irrlicht-based Programming and Coders for Ogre-based Programming at the same time for the same project ..? Look at => http://www.ogre3d.org/phpBB2/viewtopic.php?t=24461AJirenius wrote:No response yet?
I thought the situation of starting from the beginning as a programmer with lots and lots of graphics done already would be appealing in a scene where you mostly wait for others to finish their job or to make it all yourself.
Wait and see I guess...
Yes, you can even find my search for programmers elsewhere.
Reason for this (which I might have been a little unclear of obviously) is that we are codewise starting up from scratch again. For me it's more important to find programmers that are comfortable with our engine of choice (the one they probably has the most experience with) and as Ogre3D and Irrlicht are similar in several aspects and it's more a matter of taste (and experience) I am of course looking at both communities before together with the lead programmer choosing what engine to work from.
I personally don't find anything strange with that, mr. Duncan.
Reason for this (which I might have been a little unclear of obviously) is that we are codewise starting up from scratch again. For me it's more important to find programmers that are comfortable with our engine of choice (the one they probably has the most experience with) and as Ogre3D and Irrlicht are similar in several aspects and it's more a matter of taste (and experience) I am of course looking at both communities before together with the lead programmer choosing what engine to work from.
I personally don't find anything strange with that, mr. Duncan.
-
- Posts: 64
- Joined: Sun May 22, 2005 3:06 pm
- Location: Germany
- Contact:
Sucks that you couldn't find anyone, you'd figure programmer would be all over this since those are "hella-sweet" screenshots.
I would love to help out in anyway I can, but I have no experience at all with networking games.
I would love to help out in anyway I can, but I have no experience at all with networking games.
Last edited by zeno60 on Mon Sep 25, 2006 6:19 am, edited 2 times in total.