Hi Hybrid !
I see you are very active on the forum, pretty good thing
Ok for the errors, I just thought that a SVN version was commited only if no compile bugs were found, so if you need the changes I made, I'll post them, if it is of any help for you, of course.
I'm quite new to Linux (even if my studies forced me to use NetBSD for a long time...), so forgive me if I did not post this "glxinfo -l" earlier, I do know only some very very basics commands...
Here is the result of glxinfo -l :
Code: Select all
name of display: :1.0
display: :1 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX version: 1.2
GLX extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_SGIX_fbconfig, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 6600/AGP/SSE2
OpenGL version string: 1.2 (2.0.2 NVIDIA 87.62)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_window_pos, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_program,
GL_ARB_fragment_program, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_ATI_texture_mirror_once, GL_HP_occlusion_test,
GL_IBM_texture_mirrored_repeat, GL_NV_blend_square,
GL_NV_texgen_reflection, GL_NV_texture_rectangle,
GL_NV_texture_env_combine4, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow
OpenGL limits:
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIP_PLANES = 6
GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2
GL_MAX_ELEMENTS_VERTICES = 2147483647
GL_MAX_ELEMENTS_INDICES = 2147483647
GL_MAX_EVAL_ORDER = 8
GL_MAX_LIGHTS = 8
GL_MAX_LIST_NESTING = 64
GL_MAX_MODELVIEW_STACK_DEPTH = 32
GL_MAX_NAME_STACK_DEPTH = 128
GL_MAX_PIXEL_MAP_TABLE = 65536
GL_MAX_PROJECTION_STACK_DEPTH = 4
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_TEXTURE_SIZE = 4096
GL_MAX_3D_TEXTURE_SIZE = 4096
GL_MAX_VIEWPORT_DIMS = 4096, 4096
GL_ALIASED_LINE_WIDTH_RANGE = 1, 10
GL_SMOOTH_LINE_WIDTH_RANGE = 1, 10
GL_ALIASED_POINT_SIZE_RANGE = 1, 63
GL_SMOOTH_POINT_SIZE_RANGE = 1, 63
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 4096
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 3
GL_MAX_TEXTURE_UNITS_ARB = 4
GL_MAX_TEXTURE_LOD_BIAS_EXT = 15
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 15
GL_MAX_DRAW_BUFFERS_ARB = 4
GL_MAX_CONVOLUTION_WIDTH/HEIGHT = 11, 11
GL_VERTEX_PROGRAM_ARB:
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 512
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 512
GL_MAX_PROGRAM_TEMPORARIES_ARB = 48
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 48
GL_MAX_PROGRAM_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_ATTRIBS_ARB = 16
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 2
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 2
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 512
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 512
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 512
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 512
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 512
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 512
GL_FRAGMENT_PROGRAM_ARB:
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 4096
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 4096
GL_MAX_PROGRAM_TEMPORARIES_ARB = 32
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 32
GL_MAX_PROGRAM_PARAMETERS_ARB = 1024
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 1024
GL_MAX_PROGRAM_ATTRIBS_ARB = 16
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 512
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 4096
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 4096
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 4096
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 4096
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 4096
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 4096
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x2c 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x2e 32 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 Ncon
0x2f 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Ncon
Here is the result for glxgears :
Code: Select all
root@renaud-desktop:~/Irrlicht/irrlicht_svn/examples/Demo# glxgears
11563 frames in 5.0 seconds = 2308.833 FPS
11792 frames in 5.0 seconds = 2356.040 FPS
11316 frames in 5.0 seconds = 2245.308 FPS
10732 frames in 5.1 seconds = 2110.156 FPS
X connection to :1.0 broken (explicit kill or server shutdown).
I guess I actually have 3D support enabled ? (I played some days ago to Planet Penguin Racer which is a 3D game. I did not get an explosive FPS, but it worked fine.
Is there any useful information in the "glxinfo -l" I posted ?
Thanks for your help,
Lideln