GhostFire Engine
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- Joined: Tue Aug 22, 2006 2:48 pm
- Location: Malaysia
GhostFire Engine
Project name: GhostFire Engine
Version: Beta 1a
Category: Game Engine
Description:
GhostFire Engine is a game engine formed by the combination of several engines.
The engines are Irrlicht, Newton Game Dynamics and Raknet.
Progress:
Irrlicht - Working.
Newton Game Dynamics - Untested.
Raknet - Untested.
Screenshot:
for now it does not have any additional functions yet.
i'm just linked up the 3 engines together.
Re: GhostFire Engine
What about sound? Maybe IrrKlang?
Regards - Xaron
Regards - Xaron
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- Contact:
RakNet is free to use for 'Non-profit applications or engines.'
"You can use RakNet for free under the Creative Commons Attribution - NonCommercial 2.5 license*."
Raknet is $100 or more, depending on what you feel it is worth to you; If you are going to make money off of your game.
Now in the case of a for profit engine, you would have to pay the fixed price of $5000 dollars if you wanted people using your engine inturn to be able to sell their games.
(Again in your case of a non-profit engine, you could release it for free at no cost to you, and then it is the job of those using your engine to pay the $100 fee for every game they release to rakkarsoft.)
"You can use RakNet for free under the Creative Commons Attribution - NonCommercial 2.5 license*."
Raknet is $100 or more, depending on what you feel it is worth to you; If you are going to make money off of your game.
Now in the case of a for profit engine, you would have to pay the fixed price of $5000 dollars if you wanted people using your engine inturn to be able to sell their games.
(Again in your case of a non-profit engine, you could release it for free at no cost to you, and then it is the job of those using your engine to pay the $100 fee for every game they release to rakkarsoft.)
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- Posts: 34
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- Location: Malaysia
do you plan on selling this?
I can only speak for myself but as a programmer it would be an obvious choice to do this work myself rather then pay someone to do it for me.
But there are hobbiest's that might be interested.
Personally I find it rather unethical to slap three engines together and give it a new name... i suppose if you plan to distribute then a name is helpful... do you plan on tweaking, modding, changing the code in more then an arbitrary way?
to announce something this bold it would seem you would provide more information then just a simple plan... one major problem I'm seeing with indy dev's here is that they lack the finer details nessesary to make some official "commercial quality" there are those that claim it but there is definatly a standard and usually it's basicly just having everything work correctly... which you see so very rarly.
I can only speak for myself but as a programmer it would be an obvious choice to do this work myself rather then pay someone to do it for me.
But there are hobbiest's that might be interested.
Personally I find it rather unethical to slap three engines together and give it a new name... i suppose if you plan to distribute then a name is helpful... do you plan on tweaking, modding, changing the code in more then an arbitrary way?
to announce something this bold it would seem you would provide more information then just a simple plan... one major problem I'm seeing with indy dev's here is that they lack the finer details nessesary to make some official "commercial quality" there are those that claim it but there is definatly a standard and usually it's basicly just having everything work correctly... which you see so very rarly.
There's nothing unethical about slapping together a bunch of engines. Rakkar (he of RakNet fame) did much the same thing with OGRE, RakNet and others. In fact companies do this (sort of, loosely ) anyway when they license middleware.
COnsidering the fact that 99% of projects like this fail, does it matter whether you use other SDKs with free or commercial licenses? Design the engine so you can plug in other SDKs, or just do it anway, learn from your mistakes and use others down the line.
COnsidering the fact that 99% of projects like this fail, does it matter whether you use other SDKs with free or commercial licenses? Design the engine so you can plug in other SDKs, or just do it anway, learn from your mistakes and use others down the line.
ACE is free, and provides cross platform networking, threads and other things.
http://www.cs.wustl.edu/~schmidt/ACE.html
http://www.cs.wustl.edu/~schmidt/ACE.html
How about Enet?
How about Enet? It is free for commercial use and has a really powerful frontend for the UDP protocol( the best for games ) The only current limitation is it is only availble for Linux and Windows. However, I read that this is going to be expanded to include Mac OS X!