GhostFire Engine

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Lee Zhi Eng
Posts: 34
Joined: Tue Aug 22, 2006 2:48 pm
Location: Malaysia

GhostFire Engine

Post by Lee Zhi Eng »

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Project name: GhostFire Engine
Version: Beta 1a
Category: Game Engine
Description:
GhostFire Engine is a game engine formed by the combination of several engines.
The engines are Irrlicht, Newton Game Dynamics and Raknet.
Progress:
Irrlicht - Working.
Newton Game Dynamics - Untested.
Raknet - Untested.

Screenshot:

Image

for now it does not have any additional functions yet.
i'm just linked up the 3 engines together.
Xaron
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Re: GhostFire Engine

Post by Xaron »

What about sound? ;) Maybe IrrKlang?

Regards - Xaron
RapchikProgrammer
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Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

My advise to you would be to use free and platform independent libraries! That definetly excludes raknet! Try using openal for sound and some other free and patform independent library for networking!
monkeycracks
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Post by monkeycracks »

I thought they changed RakNet to free liscenced... just maybe my mistake though.
Rambus
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Post by Rambus »

RakNet is free to use for 'Non-profit applications or engines.'
"You can use RakNet for free under the Creative Commons Attribution - NonCommercial 2.5 license*."

Raknet is $100 or more, depending on what you feel it is worth to you; If you are going to make money off of your game.
Now in the case of a for profit engine, you would have to pay the fixed price of $5000 dollars if you wanted people using your engine inturn to be able to sell their games.
(Again in your case of a non-profit engine, you could release it for free at no cost to you, and then it is the job of those using your engine to pay the $100 fee for every game they release to rakkarsoft.)
gfxstyler
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Post by gfxstyler »

this is all nice and stuff, but whats the purpose if you just have irrlicht and 2 other libs thrown together and you dont even know if they work (because of "untested").


thats like i'd throw together some piece of several cars into one, just say it looks cool, and sell it :D

byebye!
RapchikProgrammer
Posts: 279
Joined: Fri Dec 24, 2004 6:37 pm

Post by RapchikProgrammer »

I mean u shud hav an option to make commercial games out of it! If u use irrlicht openal and newton u can definetly make it commercial! But y use raknet wen there are other free solutions available! Any ways they r just ma few words! U can mak it any way u want to!
Xaron
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Post by Xaron »

RapchikProgrammer wrote:But y use raknet wen there are other free solutions available!
Because RakNet is by far the most powerful networking library.

As you might know there is already a complete game engine using RakNet, but it's based on Ogre...

Regards - Xaron
Lee Zhi Eng
Posts: 34
Joined: Tue Aug 22, 2006 2:48 pm
Location: Malaysia

Post by Lee Zhi Eng »

thank you for the replies
maybe i will replace raknet with another library. is there any suggestion about free network library?
Midnight
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Post by Midnight »

do you plan on selling this?

I can only speak for myself but as a programmer it would be an obvious choice to do this work myself rather then pay someone to do it for me.

But there are hobbiest's that might be interested.

Personally I find it rather unethical to slap three engines together and give it a new name... i suppose if you plan to distribute then a name is helpful... do you plan on tweaking, modding, changing the code in more then an arbitrary way?

to announce something this bold it would seem you would provide more information then just a simple plan... one major problem I'm seeing with indy dev's here is that they lack the finer details nessesary to make some official "commercial quality" there are those that claim it but there is definatly a standard and usually it's basicly just having everything work correctly... which you see so very rarly. :wink:
stodge
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Joined: Fri Dec 05, 2003 5:57 pm

Post by stodge »

There's nothing unethical about slapping together a bunch of engines. Rakkar (he of RakNet fame) did much the same thing with OGRE, RakNet and others. In fact companies do this (sort of, loosely :wink: ) anyway when they license middleware.

COnsidering the fact that 99% of projects like this fail, does it matter whether you use other SDKs with free or commercial licenses? Design the engine so you can plug in other SDKs, or just do it anway, learn from your mistakes and use others down the line.
Spintz
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Post by Spintz »

ACE is free, and provides cross platform networking, threads and other things.

http://www.cs.wustl.edu/~schmidt/ACE.html
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3ddev
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How about Enet?

Post by 3ddev »

How about Enet? It is free for commercial use and has a really powerful frontend for the UDP protocol( the best for games ) The only current limitation is it is only availble for Linux and Windows. However, I read that this is going to be expanded to include Mac OS X! :lol:
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