ShootIrr - [UPDATE - Alpha 0.8]
@battleelf
Jepp thats what i thought,too. By the way there isn'T really anything u can't do without modifing the core engine because irrlicht is so extendable.
@JPulham
Yeah that is what i meant but using a bmp is in my opinion not worth it. because we can't save for exampel the distance modificator between the points.
Jepp thats what i thought,too. By the way there isn'T really anything u can't do without modifing the core engine because irrlicht is so extendable.
@JPulham
Yeah that is what i meant but using a bmp is in my opinion not worth it. because we can't save for exampel the distance modificator between the points.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Update: Ok i worked a little bit more on the converter to cal3d and made a little demo application having the network engine integrated into the irrlicht event system.
But now i'm going on vacation for a week hope u guys keep this post up at the top and do some work too....see ya in week.
But now i'm going on vacation for a week hope u guys keep this post up at the top and do some work too....see ya in week.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
btw this might save you hard work sudi.
I found a custom cal3d exporter made for blender 2.42 and above
http://svn.pysoy.org/branches/cal3d-new/
good luck
I found a custom cal3d exporter made for blender 2.42 and above
http://svn.pysoy.org/branches/cal3d-new/
good luck
OK I'm back to this project.
Hey omaremad thanks for the link! Unfortunatly i don'T know how to use blender and i'm not really an artist genius so the only think of models will be boxes....
anyways the code is comming along great but i got one question.
I build an custom guielement for every menu thats showing up in the game the same with the scenenodes i got special scene nodes for everything execpt static meshes....is this a good way to go for a tech demo? Ok it probably wouldn't be to hard to change it but this way it's way easier to deal with everything....I'm waiting for ur suggestions.
Hey omaremad thanks for the link! Unfortunatly i don'T know how to use blender and i'm not really an artist genius so the only think of models will be boxes....
anyways the code is comming along great but i got one question.
I build an custom guielement for every menu thats showing up in the game the same with the scenenodes i got special scene nodes for everything execpt static meshes....is this a good way to go for a tech demo? Ok it probably wouldn't be to hard to change it but this way it's way easier to deal with everything....I'm waiting for ur suggestions.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Hey Sudi,Happy to see you back
My keyboard is ready to burn under the code
By the way i have got a new idea for the game mecanic.
As we have deathmatch, capture the flag ... why don't we have a " capture the head"
Imagine a group a player with a sergent. The goal of the other(s) team(s) is to capture all sergent head of the other size and go back the capture to the base. If the head is captured back from his team, the sergent respawn, other the team lose.
What do you think of that ?
My keyboard is ready to burn under the code
By the way i have got a new idea for the game mecanic.
As we have deathmatch, capture the flag ... why don't we have a " capture the head"
Imagine a group a player with a sergent. The goal of the other(s) team(s) is to capture all sergent head of the other size and go back the capture to the base. If the head is captured back from his team, the sergent respawn, other the team lose.
What do you think of that ?
nice to see some interest after such along time again....but i jsut had to finish some kind of game otherwise i would have gone crazy......
Anyways i think i just implemented a completly working network code...but i don't really know yet didn't test it....probably it will crash but if it works i'm pretty much done with the basics and i will have to complete the character controler....newton is the way i'm going with this so it should be done soon.
then i will have to add the action and fun stuff like shooting and using static objects after that i will need some artist who will make my models walk....hehe no seriously the goal for the beginning of next week or end of this is having a character walk on the network. everything else behind the scenes is already done and working.
PS: If someone wants to help coding tell me what u can do and i will try to find and area for u in the code.
Anyways i think i just implemented a completly working network code...but i don't really know yet didn't test it....probably it will crash but if it works i'm pretty much done with the basics and i will have to complete the character controler....newton is the way i'm going with this so it should be done soon.
then i will have to add the action and fun stuff like shooting and using static objects after that i will need some artist who will make my models walk....hehe no seriously the goal for the beginning of next week or end of this is having a character walk on the network. everything else behind the scenes is already done and working.
PS: If someone wants to help coding tell me what u can do and i will try to find and area for u in the code.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
I know something.....make a simple patch for irrlicht 1.1 so it can load the irr files from the new IrrEdit....right now i'm replacing the some stuff in the file to load it....but a really bad problem with this is that the prgramm sometimes crahses when loading an irr file....
anyways like i said before only the gameplay is left to code....oh and some good news the network eventsystem worked perfectly so the character will probably be walking by tomorrow evening
anyways like i said before only the gameplay is left to code....oh and some good news the network eventsystem worked perfectly so the character will probably be walking by tomorrow evening
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
OK i'm happy to show u my first release....
Download
features:
-basic movement
-network code
-newton physics
Download
features:
-basic movement
-network code
-newton physics
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
You are?hmmmm
I'm not....ok thats bad damn
Oh by the when that is fixed i'm at a point where i will need some art to make it nice to look at but i'm really bad in doing stuff like that....so maybe someone of u (community) could help me out with maps or stuff like that.
I'm not....ok thats bad damn
Oh by the when that is fixed i'm at a point where i will need some art to make it nice to look at but i'm really bad in doing stuff like that....so maybe someone of u (community) could help me out with maps or stuff like that.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Ok i hope i fixed it....did like everything i could think off....
hmmm is someone willing to do some art stuff for the game? maybe levels? i got weapon and playermodels myself but no levels.
if u want to make some levels model all your stuff and than place it in irrEdit.
but u have to setup the correct paths for the level to work correctly.
in your irredit folder build a pacth: data/levels/"nameofyourmap"/"place all the models in here"
than make a new map in irredit and place the models than save the irr file in the levels folder. Now u can copy the irr file and the corresponding folder into the game derectory and add the game to the index.levels file. Test it and if it works send it in.
hmmm is someone willing to do some art stuff for the game? maybe levels? i got weapon and playermodels myself but no levels.
if u want to make some levels model all your stuff and than place it in irrEdit.
but u have to setup the correct paths for the level to work correctly.
in your irredit folder build a pacth: data/levels/"nameofyourmap"/"place all the models in here"
than make a new map in irredit and place the models than save the irr file in the levels folder. Now u can copy the irr file and the corresponding folder into the game derectory and add the game to the index.levels file. Test it and if it works send it in.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Hmmm just found out that i din't fix so i took a look at the newton download page and found out that i was using a totaly outdated version now the game runs with newton 1.53 and it works perfect!
And i fixed this odd bug when a client connected to the server the app got unmovable cause to a call to a math function.....i replaced it with my own code now it works and i managed to double the FPS
And i fixed this odd bug when a client connected to the server the app got unmovable cause to a call to a math function.....i replaced it with my own code now it works and i managed to double the FPS
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.