For those of us who like making games, you might find this to be very interesting.
Gabe Newell speaks about the trials and tribulations of getting HL2 to work well on nVidia hardware.
5 times the devlopement time to get it to run decent on a Geforce 5900 and it still doesn't perform as well as a Radeon 9800 with DirectX 9.It does say that DX 8 is ok, though.
I like the tweaking style of the nVidia drivers as opposed to the ATI, but the last set of Catalysts that I used was the 3.2 set.
http://www.hardocp.com/article.html?art=NTE5
Halflife 2, DirectX 9.0, Game Engines, and ATI vs. nVidia
Halflife 2, DirectX 9.0, Game Engines, and ATI vs. nVidia
Crud, how do I do this again?
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what do u think about Cg? do u think it will be useful at all or will it fizzle out the way the voodoo cards did? i kinda agree with the latter oppinion (it will fizzle out) especially with OpenGL 2.0 (supposedly) on the horizon.
If a packet hits a pocket on a socket on a port,
And the buffer's interupted and the interupt's not caught,
Then the socket packet pocket has an error to report.....
And the buffer's interupted and the interupt's not caught,
Then the socket packet pocket has an error to report.....
I haven't tried Cg yet and I've really only tried using shaders once to try out cel-shading.
I like standards, though. They are there to make our lives easier and focusable. More news and press releases have started trickling down and it seems that nVidia's 51.xx drivers may have improvements, but I'm unsure if they are improvements for DX 9.0 as a whole or just for HalfLife 2.
nVidia does have really nice OpenGL speeds though and that will be a great strength with Doom 3.
I like standards, though. They are there to make our lives easier and focusable. More news and press releases have started trickling down and it seems that nVidia's 51.xx drivers may have improvements, but I'm unsure if they are improvements for DX 9.0 as a whole or just for HalfLife 2.
nVidia does have really nice OpenGL speeds though and that will be a great strength with Doom 3.
Crud, how do I do this again?
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- Posts: 271
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The new wolfenstein, based on the quake3 engine, is entirely opengl. Carmack uses mostly C in the engine, in fact, the core rendering engine is C, but some of the game is C++. Doom3 is entirely opengl.
The old wolfenstein and doom are both software (btw: d3d didn't even exist back then... not sure if ogl did though).
I don't think there is much chance that Carmack's going to start using direct3d unless he starts using C++ in the engine, they used directinput in quake2/3 and it was C, but it was oooooglay.
The old wolfenstein and doom are both software (btw: d3d didn't even exist back then... not sure if ogl did though).
I don't think there is much chance that Carmack's going to start using direct3d unless he starts using C++ in the engine, they used directinput in quake2/3 and it was C, but it was oooooglay.
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