Level Data

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Guest

Level Data

Post by Guest »

I know irrlicht can import many different level formats (bsp, 3ds, etc.)
What i am looking for is a way to "feed easily" with my own simple level data. I want to generate simple "cubic" level (like dungeons in dungeon master) and load it in irrlicht. I know i could use one of the known format to create my level and then load it, but i would like to know if there is a native way to use in irrlicht, even more low level way, like creating mehses etc. in irrlicht and make a level out of it.
powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

Post by powerpop »

this is what the Ping Game Framework will make easy - i am developing 3DML for block based level design (an XML format) - you can download http://www.ping.net/snapshots/ping7.zip to see a binary - edit the test.3dml file to change the level - in this example every object reacts to physics - this kind of layout should make level design much easier
Guest

Post by Guest »

Well, i was more interested in how to do it.
If you can explain which way to take i would be very thankful.
Rat
Posts: 51
Joined: Wed Mar 10, 2004 7:05 am

Post by Rat »

I believe there is a small example of creating a mesh at runtime in example #8 called Special FX. It creates a mesh and then makes a water effect on the floor of the level
Mercior
Posts: 100
Joined: Tue Feb 24, 2004 1:53 am
Location: UK
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Post by Mercior »

Sounds like you should read the Custom Scene Node Tutorial :)

Using custom scene nodes you can make any mesh you like.. from a resizable cube to a landscape
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