Hi.
I want to make a big world in isometric view, (diablo like or better WCIII like:D )
but i want use 3d fuction insted of 2d for benefit of lights and so....
i think use a "donut world system"...
bur a don't want to use 2d drawimages functions.....
in warcraftIII, the terrain is a 3d matrice and own square contains a texture.
How to make a terrain texture like darkbasic pro make it's ! ?
Any idea?
How to generate a isometric view in 3d mode
How to generate a isometric view in 3d mode
Last edited by AmigaIrr on Wed Oct 04, 2006 12:13 pm, edited 1 time in total.
L'eternité c'est long, surtout vers la fin...
Q6600 triton 79, 4 GO, 2* RAPTOR 150GO of ARECA 256 RAID 0, 3870 Zalmann, P5K. 24" Samsung. Antec nine hundred
Q6600 triton 79, 4 GO, 2* RAPTOR 150GO of ARECA 256 RAID 0, 3870 Zalmann, P5K. 24" Samsung. Antec nine hundred
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- Joined: Mon Aug 14, 2006 12:36 pm
Hi, I am creating a 3D strategy game with isometric view myself.
You will have to set up an isometric/orthogonal projection matrix for your camera. In my code it looks something like this:
camera = smgr->addCameraSceneNode(0,core::vector3df(250,230,250),core:vector3df(0,0,0));
core::matrix4 IsoMatrix;
IsoMatrix.buildProjectionMatrixOrthoLH(140.0f,110.0f,250.0f,-510.0f);
camera->setProjectionMatrix(IsoMatrix);
camera->setIsOrthogonal(true);
the values I used works with my scene setup, you will have to play with it untill you find something that displays your scene correctly.
good luck
You will have to set up an isometric/orthogonal projection matrix for your camera. In my code it looks something like this:
camera = smgr->addCameraSceneNode(0,core::vector3df(250,230,250),core:vector3df(0,0,0));
core::matrix4 IsoMatrix;
IsoMatrix.buildProjectionMatrixOrthoLH(140.0f,110.0f,250.0f,-510.0f);
camera->setProjectionMatrix(IsoMatrix);
camera->setIsOrthogonal(true);
the values I used works with my scene setup, you will have to play with it untill you find something that displays your scene correctly.
good luck
thanks, but the POV for a isometric angle is relatively easy.
---> The problem is how to manage textures...
in warcraftIII, the terrain is a 3d matrice and own square contains a texture.
How to make a terrain texture like darkbasic pro make it's ! ?
in your 3d game, wat use you to generate the terrain ?
have you screen shoots ?
---> The problem is how to manage textures...
in warcraftIII, the terrain is a 3d matrice and own square contains a texture.
How to make a terrain texture like darkbasic pro make it's ! ?
in your 3d game, wat use you to generate the terrain ?
have you screen shoots ?
L'eternité c'est long, surtout vers la fin...
Q6600 triton 79, 4 GO, 2* RAPTOR 150GO of ARECA 256 RAID 0, 3870 Zalmann, P5K. 24" Samsung. Antec nine hundred
Q6600 triton 79, 4 GO, 2* RAPTOR 150GO of ARECA 256 RAID 0, 3870 Zalmann, P5K. 24" Samsung. Antec nine hundred