Hi. The fourth version (0.4) of Terminal Saga is ready. Terminal Saga is a sci-fi shooter with Doom-like level design (well, sort of), and arcade-style gameplay.
Version 0.4 is out. Not much as changed (I've been having too much fun with FF12 ), but the dialogue is less campy. The ending's a little better. I'd like to have scenes that go with the dialogue.
Screens: [/url]
Last edited by Anteater on Sun Nov 12, 2006 9:45 pm, edited 4 times in total.
Yeah, I've been hearing, "it's good, but too dark" a lot lately. I suppose I should brighten the game up a little. Of course, the game is supposed to have a dark atmosphere.
The game looks good, and the dark atmosphere is understandable of course, but some might find it too dark. I remember seeing people playing Manhunt with the brightness at full - which is an example that some might like an option to turn the brightness up instead of beeing blind as a bat .
Person #1: "...you won't be able to retreat from battle. This is an all or nothing situation."
Person #2: "You say this is an all or nothing situation. But I can't accept that. I want it to be all or everything!"
Person #1: "Now you just sound stupid."
Person #2: "I know! People always sound stupid when they've overdosed on coffee and are about to save the world!"
Person #1: "Um, OK. Whatever."
If the title annoys enough people I can just change it.
Thanks for the feedback. For version 0.2, I'll add brighter lights and fog. I've also been redisigning some of the levels, and have been adding more story scenes.
a lot of that parralax mapping needs to be looked at and tweaked, parrallax mapping is best done for big holes or long seams in metal and such, if you use it for bumps you have to becareful cuz it kinda makes it seem really plastic-ish.
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For all of your 3D/2D resource needs:
Version 0.3 is out. Now the game can be made brighter.
To make it brighter, go in to the root directory of the game. Among other things, you'll see a log.cfg. In it, you'll see:
0
800
600
33000
0
0
The first intiger is the driver, 0 for DX9, 1 for OGL (I'd keep it to DX9). The second and third intigers are the resolution. I've tested it from 320X240 to 1280X1024. The third intiger is the draw distance. Keep it to 33000 for now. The forth intiger is bump mapping, -1 for none, 0 for bump. The last one is brightness, 0 for normal, 1 for bright.