What model format do I have to use to get Bone Animation inside a Irrlicht game.
Thanks
Model format for Bone Animation
any format that supports bone anims and that is supported by Irrlicht...
I prefere the dx format
I prefere the dx format
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Well, I think you're just too lazy for own investigations...
have a look at this side for supported mesh formats and check wich ones supporting bones:
http://irrlicht.sourceforge.net/feature ... tedformats
the only formats I'm sure about are .x and .ms3d !!!
have a look at this side for supported mesh formats and check wich ones supporting bones:
http://irrlicht.sourceforge.net/feature ... tedformats
the only formats I'm sure about are .x and .ms3d !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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