Model format for Bone Animation

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pin3
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Model format for Bone Animation

Post by pin3 »

What model format do I have to use to get Bone Animation inside a Irrlicht game.

Thanks
Acki
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Post by Acki »

any format that supports bone anims and that is supported by Irrlicht...
I prefere the dx format
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pin3
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Post by pin3 »

Acki wrote:any format that supports bone anims and that is supported by Irrlicht...
I prefere the dx format
I'm too tired for puzzles.
Can you name any other file formats except .x?
Acki
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Post by Acki »

Well, I think you're just too lazy for own investigations... :roll:

have a look at this side for supported mesh formats and check wich ones supporting bones:
http://irrlicht.sourceforge.net/feature ... tedformats
the only formats I'm sure about are .x and .ms3d !!!
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Luke
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Post by Luke »

.ms3d, .x and .b3d are the only formats that use Bone Animation, I think..
Klasker
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Post by Klasker »

You can also use cal3d, which supports blended bone animations. A word of caution though: Cal3d is not very fast, so you don't want a scene full of cal3d animated models.
If you want to try, you can click the link in my signature.
bgsteffens
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Post by bgsteffens »

is it possible to get a model made in maya 8.0 -> .x format?
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