collision with IrrEdit
collision with IrrEdit
how in the world do we get the Mesh from irrEdit to create a Selector?????
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
is it not doable?
is it impossible
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
no mesh from .irr
i mean this line, i can't get "mesh" from .irr files
selector = createOctTreeTriangleSelector (IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)=0
selector = createOctTreeTriangleSelector (IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)=0
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt