version 0.6
the other thing that might be nice in a future release is some way to make a scenenode object without making it part of the scenegraph immediately - for instance, right now if i wanted to load two game levels in memory but only display one i would have to place them both under top level scenenodes and position the second one very far away so it wont display - then when i go to level two i would remove the top level scenenode for level one and move the position of the second one back into view - it would be nice to have detachable scenegraphs so i can hold one top level in memory and later attach it to the root scenegraph
heh, I hope I find again time and energy to do artwork again...maybe in some months...
the martial fighter would have been a good model to rig and animate for niko...but...
the orc is hi res, not for games, but hi res porfolio.And a very, very WIP yet...
the fps sarge like dude was wrecked in its bones, so can't export as x file...a REAL pitty, would make much better model than the dwarf...Indeed, this fps guy is entirely animated..snifff...But I mirrored the bones, and now all boned and weighted export get wrecked...anyway, if anyone wanna try and fix it by code, I can pass the exported file by email... Anyway, is an open source model I made. heck like the martial artist guy (also available for who wants it) ..it's here... freewebs.com/sysiphus But I had to tell is a quick hack, not very ended model, and u still need to pack the uv chunks, though th emodel is already uv mapped. Just need to organize the uv chunks.
dunno if these links I uploaded today would work, though...
http://picserver.org/view_image.php/7XH ... erver.jpeg
http://picserver.org/view_image.php/P4T ... erver.jpeg
http://picserver.org/view_image.php/QZ5 ... erver.jpeg
http://picserver.org/view_image.php/3JH ... erver.jpeg
http://picserver.org/view_image.php/THQ ... erver.jpeg
http://picserver.org/view_image.php/5C0 ... erver.jpeg
http://picserver.org/view_image.php/1I1 ... erver.jpeg
http://picserver.org/view_image.php/2C0 ... erver.jpeg
the martial fighter would have been a good model to rig and animate for niko...but...
the orc is hi res, not for games, but hi res porfolio.And a very, very WIP yet...
the fps sarge like dude was wrecked in its bones, so can't export as x file...a REAL pitty, would make much better model than the dwarf...Indeed, this fps guy is entirely animated..snifff...But I mirrored the bones, and now all boned and weighted export get wrecked...anyway, if anyone wanna try and fix it by code, I can pass the exported file by email... Anyway, is an open source model I made. heck like the martial artist guy (also available for who wants it) ..it's here... freewebs.com/sysiphus But I had to tell is a quick hack, not very ended model, and u still need to pack the uv chunks, though th emodel is already uv mapped. Just need to organize the uv chunks.
dunno if these links I uploaded today would work, though...
http://picserver.org/view_image.php/7XH ... erver.jpeg
http://picserver.org/view_image.php/P4T ... erver.jpeg
http://picserver.org/view_image.php/QZ5 ... erver.jpeg
http://picserver.org/view_image.php/3JH ... erver.jpeg
http://picserver.org/view_image.php/THQ ... erver.jpeg
http://picserver.org/view_image.php/5C0 ... erver.jpeg
http://picserver.org/view_image.php/1I1 ... erver.jpeg
http://picserver.org/view_image.php/2C0 ... erver.jpeg
hehe, yep, deps....But is less fun than doing actual models for users or the engine itself...not much time now, but perhaps in some months...
anyway, modelling, uvmapping, animation and texturing would be looooooong tutorials
[somehow that'd be much easier than me learning c++ ;D ]
I'd love to do them , mostly cause I'd do them about free 2d/3d tools, which are harder, but there's the interesting point.
"What is the development page good for?"
Sorry?
anyway, modelling, uvmapping, animation and texturing would be looooooong tutorials
[somehow that'd be much easier than me learning c++ ;D ]
I'd love to do them , mostly cause I'd do them about free 2d/3d tools, which are harder, but there's the interesting point.
"What is the development page good for?"
Sorry?
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
Quote from the Development page:"What is the development page good for?"
Sorry?
I visit the page daily, it almost never changes and suddenly a new version is released and the items didn't reach 100%.This is the TODO-list. A list of items which have to be done before the next release of the Engine. When all items in this section reach 100%, the release will be done.