CAnimatedMeshB3d.cpp: could you let me know how to use .b3d file ?
I can handle .md2 (Quake2 model).
But, B3d much better than md2.
so, could you let me know some example like below article ?
http://irrlicht.sourceforge.net/phpBB2/ ... 3d&start=0
afecelis, i couldn't download below download url.
http://afecelis.gdlib.net/Irrlicht/b3dtest.zip
regards,
godmode2k
CAnimatedMeshB3d.cpp: could you let me know how to use .b3d
CAnimatedMeshB3d.cpp: could you let me know how to use .b3d
man, at first, i was afraid, i was petrified.
but now i'm stronger than before myself.
scary? lets tryin again now.
but now i'm stronger than before myself.
scary? lets tryin again now.
B3d is pretty easy to use, you load the mesh the same as md2 or x and they animate the same as x meshes (except the frames are spread out by 100 for smoother animation)
One of the Irrlicht examples shows you how to load and animate x meshes, is the same for b3d meshes, just change the file its using to a b3d mesh.
If you want to play around with it you can get some nice b3d characters here:
http://www.psionic3d.co.uk/cgi-bin/imag ... D%20Models
One of the Irrlicht examples shows you how to load and animate x meshes, is the same for b3d meshes, just change the file its using to a b3d mesh.
If you want to play around with it you can get some nice b3d characters here:
http://www.psionic3d.co.uk/cgi-bin/imag ... D%20Models
thanks Luke,
b3d shows on screen pretty good.
but, how to handle animation ?
...->setMD2Animation( EMAT_STAND ); in .md2
My .b3d file is converted Half-Life model .mdl to .ms3d to .b3d through MilkShape 3D.
Of course with Animate .SMD file (forward, back, run, walk, ...).
like below.
( import main .smd -> import animate files -> save .ms3d -> open .ms3d -> export .b3d ; that's it. )
Q: how to handle each animate ? if using ...->setFrameLoop(, ); then converted model file above, how can i know each frame number ?
I've tried frame number which MilkShape 3D shows frame number.
But i couldn't see animation.
regards,
godmode2k
b3d shows on screen pretty good.
but, how to handle animation ?
...->setMD2Animation( EMAT_STAND ); in .md2
My .b3d file is converted Half-Life model .mdl to .ms3d to .b3d through MilkShape 3D.
Of course with Animate .SMD file (forward, back, run, walk, ...).
like below.
( import main .smd -> import animate files -> save .ms3d -> open .ms3d -> export .b3d ; that's it. )
Q: how to handle each animate ? if using ...->setFrameLoop(, ); then converted model file above, how can i know each frame number ?
I've tried frame number which MilkShape 3D shows frame number.
But i couldn't see animation.
regards,
godmode2k
man, at first, i was afraid, i was petrified.
but now i'm stronger than before myself.
scary? lets tryin again now.
but now i'm stronger than before myself.
scary? lets tryin again now.
hi Luke,
I'm sorry for my question.
I've solved already.
I had found your old article here.
http://irrlicht.sourceforge.net/phpBB2/ ... &start=129
Thanks again.
Regards,
godmode2k
I'm sorry for my question.
I've solved already.
I had found your old article here.
http://irrlicht.sourceforge.net/phpBB2/ ... &start=129
Thanks again.
Regards,
godmode2k
man, at first, i was afraid, i was petrified.
but now i'm stronger than before myself.
scary? lets tryin again now.
but now i'm stronger than before myself.
scary? lets tryin again now.