I reckon more Rendering Device Support...
and probally a simple event handling method like int GetKey();
And also a bit more GUI options and Primatives...
If you can write your future... you can change your past...
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Reflection and Rain are available since Irrlicht 0.4 (or so). What do you mean with rendering device support? The GUI will be updated in the next release (check the SVN for latest improvements).
hybrid wrote:Reflection and Rain are available since Irrlicht 0.4 (or so). What do you mean with rendering device support? The GUI will be updated in the next release (check the SVN for latest improvements).
Just to help clarify, Rain can be made with a particle system, which Irrlicht supports well. And as far as devices, doesn't irrlicht already support both OGL, DX, 2 software drivers, and a null driver just to make sure stuff is working. Isn't 4 renderable drivers enough???
someone once made a SDL device and driver which could be quite handy for developing on the GP2x, but this was a long time ago and it's probably out of date by now.