Challenge Ideas - advanced

Competitions for Irrlicht or 3D in general.
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zenaku
Posts: 212
Joined: Tue Jun 07, 2005 11:23 pm

Make a game :)

Post by zenaku »

Why not, uhm, make a game with full documentation :)

It doesn't have to be the next unreal tournament 2007 or halo3 or whatever. Maybe a puzzle game or something.

It would be good for people to see how an actual game works, not just demos.
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IrrLua - a Lua binding for Irrlicht
http://irrlua.sourceforge.net/
Guest

Post by Guest »

Challenge: Move a tank on Tutorial12-Terrain.
Without physics engine.
I can provide a model and animate it the way you want.
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

gimme the model :twisted:
Image
Nezumi
Posts: 15
Joined: Fri Sep 30, 2005 9:42 pm

Custom GUI Environment

Post by Nezumi »

A gui environment based on PNG image... Like UO Gump style
  • GUI Windows from image(leftupCorner, rightUpCorner, leftDown Corner, rightDown Corner, left, down, up, right, center)
    GUI Button from image (buttonUp,buttonDown,buttonOver)
    ...
xterminhate
Posts: 206
Joined: Thu Sep 01, 2005 9:26 pm
Location: France

Post by xterminhate »

My opinion is Irrlicht lakes up to date built-in shaders.

Let's code some shaders and provide a high level API for shader management (based on XML config, editor...).

Challenge's result will be integrated in the next release of irrlicht sdk for intermediate users....
Return to Irrlicht after years... I'm lovin it.
It's hard to be a Man !
Si vis pacem para belum
ErUs
Posts: 165
Joined: Thu Oct 07, 2004 6:13 pm

Post by ErUs »

"churn out a game in 1 weekend!"

friday night a game idea is proposed -> contestants have untill sunday night to upload there finished game
TheGameMaker
Posts: 275
Joined: Fri May 12, 2006 6:37 pm
Location: Germany

Post by TheGameMaker »

a simpel entity system.... i think i´ll do one in the next time...
ErUs
Posts: 165
Joined: Thu Oct 07, 2004 6:13 pm

Post by ErUs »

TheGameMaker wrote:a simpel entity system.... i think i´ll do one in the next time...
I think most people make an entity system fgor every game they make? I know i do .
Pepparn
Posts: 2
Joined: Sun Jun 18, 2006 6:29 am
Location: Sweden

Large forrest

Post by Pepparn »

This would be a advanced challange in my opinion.

Create a forrest.

When you zoom in you have to see the individual trees. When you zoom out the rendertime can not slow down. And if possible if you look at the forrest from above, you can see how the wind affects the forrest.
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