Why not, uhm, make a game with full documentation
It doesn't have to be the next unreal tournament 2007 or halo3 or whatever. Maybe a puzzle game or something.
It would be good for people to see how an actual game works, not just demos.
Challenge Ideas - advanced
Make a game :)
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IrrLua - a Lua binding for Irrlicht
http://irrlua.sourceforge.net/
IrrLua - a Lua binding for Irrlicht
http://irrlua.sourceforge.net/
Custom GUI Environment
A gui environment based on PNG image... Like UO Gump style
- GUI Windows from image(leftupCorner, rightUpCorner, leftDown Corner, rightDown Corner, left, down, up, right, center)
GUI Button from image (buttonUp,buttonDown,buttonOver)
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- Posts: 206
- Joined: Thu Sep 01, 2005 9:26 pm
- Location: France
My opinion is Irrlicht lakes up to date built-in shaders.
Let's code some shaders and provide a high level API for shader management (based on XML config, editor...).
Challenge's result will be integrated in the next release of irrlicht sdk for intermediate users....
Let's code some shaders and provide a high level API for shader management (based on XML config, editor...).
Challenge's result will be integrated in the next release of irrlicht sdk for intermediate users....
Return to Irrlicht after years... I'm lovin it.
It's hard to be a Man !
Si vis pacem para belum
It's hard to be a Man !
Si vis pacem para belum
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- Posts: 275
- Joined: Fri May 12, 2006 6:37 pm
- Location: Germany
Large forrest
This would be a advanced challange in my opinion.
Create a forrest.
When you zoom in you have to see the individual trees. When you zoom out the rendertime can not slow down. And if possible if you look at the forrest from above, you can see how the wind affects the forrest.
Create a forrest.
When you zoom in you have to see the individual trees. When you zoom out the rendertime can not slow down. And if possible if you look at the forrest from above, you can see how the wind affects the forrest.