bump mapping, opacity,...

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Pellinore
Posts: 9
Joined: Wed Oct 11, 2006 1:01 pm
Location: belgium
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bump mapping, opacity,...

Post by Pellinore »

hi,

i'm working on a poject named betrayal of heroes, i'll be posting some more info about it later.
but i have a few questions..

1. how do i include bump mapping with using 3d studio max, do i have to put something in the script? it seems it is only shows the bump map itself...a black & white texture...

2. how do i make objects transparant with using the opacity function in 3d studio max. its a bit like the same problem i have with bump mapping, it only shows a black and white texture...could it be i'm using the wrong file format (jpg)?.

srry for this noobish questions, they are probally easy to solve

http://www.goldenoakdesign.net
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TheGameMaker
Posts: 275
Joined: Fri May 12, 2006 6:37 pm
Location: Germany

Post by TheGameMaker »

hmmm... so.. first, you cannot use bumpmaps&alpha direct out of max. The maps have to be singel maps in the gamefolder and hve to be applied via a shader. Irrlicht itself doesn´t have a shader that can manage Tex+alpha+Normal(you know the different bewteen Normal&bumpmap, right?). So you have to do one by yourself... sry
Pellinore
Posts: 9
Joined: Wed Oct 11, 2006 1:01 pm
Location: belgium
Contact:

Post by Pellinore »

k, thnx anyway :wink:

but bump-mapping should be really cool.
i guess opacity is done by shaders thing too 8)

and...this might be a stupid question, but how do i increase max visible polys?
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