hi,
i'm working on a poject named betrayal of heroes, i'll be posting some more info about it later.
but i have a few questions..
1. how do i include bump mapping with using 3d studio max, do i have to put something in the script? it seems it is only shows the bump map itself...a black & white texture...
2. how do i make objects transparant with using the opacity function in 3d studio max. its a bit like the same problem i have with bump mapping, it only shows a black and white texture...could it be i'm using the wrong file format (jpg)?.
srry for this noobish questions, they are probally easy to solve
http://www.goldenoakdesign.net
bump mapping, opacity,...
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- Posts: 275
- Joined: Fri May 12, 2006 6:37 pm
- Location: Germany
hmmm... so.. first, you cannot use bumpmaps&alpha direct out of max. The maps have to be singel maps in the gamefolder and hve to be applied via a shader. Irrlicht itself doesn´t have a shader that can manage Tex+alpha+Normal(you know the different bewteen Normal&bumpmap, right?). So you have to do one by yourself... sry