tersjsrej

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
Monochrome
Posts: 122
Joined: Thu Oct 19, 2006 11:43 am

tersjsrej

Post by Monochrome »

fafjaoisjdfb
Last edited by Monochrome on Mon Jan 03, 2011 8:54 am, edited 5 times in total.
Monochrome
Posts: 122
Joined: Thu Oct 19, 2006 11:43 am

Post by Monochrome »

fdgd
Last edited by Monochrome on Mon Jan 03, 2011 8:55 am, edited 1 time in total.
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

The models look pretty cool, well done on them, any in game shots?
Image Image Image
Monochrome
Posts: 122
Joined: Thu Oct 19, 2006 11:43 am

Post by Monochrome »

gfdg
Last edited by Monochrome on Mon Jan 03, 2011 8:56 am, edited 1 time in total.
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

Good luck, but do bear in mind that if you achieve any kind of popularity, LucasArts will hit you with a Cease and Desist so fast it'll make your gimbals lock.
Monochrome
Posts: 122
Joined: Thu Oct 19, 2006 11:43 am

Post by Monochrome »

rogerborg wrote:Good luck, but do bear in mind that if you achieve any kind of popularity, LucasArts will hit you with a Cease and Desist so fast it'll make your gimbals lock.
Ha ha, dont worry. We are well aware of Lucasarts policies. As long as we dont use any kind of named characters (like obi-wan for example) and music or sounds from other LS videogames, we are free to do whatever we wish.
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

I think that legal advice was worth every cent you didn't pay for it.
Monochrome
Posts: 122
Joined: Thu Oct 19, 2006 11:43 am

Post by Monochrome »

gdxgdg
Last edited by Monochrome on Mon Jan 03, 2011 8:55 am, edited 1 time in total.
Eternl Knight
Posts: 313
Joined: Tue Nov 01, 2005 5:01 am

Post by Eternl Knight »

I would be careful of LucasArts. Regardless of where the legal line actually rests, they will pursue anyone they think encroaches on their turf. For example, a "light sword" is pretty much unprotectable in terms of copyright. However, companies have capitulated to the LucasArts legal team due to the cost of going to court (sure, there is a strong chance they'd win, but LA would make them pay through the nose to do so).

The problem with the law is that rich people still dictate terms when it comes to legal costs.

On the other hand, the project does sound interesting. Have you guys got more than just a few models? That is, is there gameplay documents? Any code? Concept artists? Where are you at in terms of "startup"?

--EK
Monochrome
Posts: 122
Joined: Thu Oct 19, 2006 11:43 am

Post by Monochrome »

gfdgfdg
Last edited by Monochrome on Mon Jan 03, 2011 8:56 am, edited 1 time in total.
rogerborg
Admin
Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:

Post by rogerborg »

I wish you well, so in that spirit, and going to tender some free advice which you will, of course, disregard.

Your pitch is light. As you yourself note, there are plenty of playable Star Wars mods and games out there already. Trying to be cute or mysterious about the USPs of your game is not the way to excite potential recruits. You need to provide a compelling reason to join your team rather than the dozens (hundreds?) trying to do something similar.

You don't say what talent you've already got on-board. Unless you have someone who has already taken a similar game to completion using a collection of libraries, then I strongly suggest that you produce a mod for an existing engine, or failing that, use a full game SDK like Torque. The actual rendering is a very small part of completing a full game.

Never mind me though; experience will be the best teacher.
Monochrome
Posts: 122
Joined: Thu Oct 19, 2006 11:43 am

Post by Monochrome »

gfdges5t
Post Reply