when i create a SceneNode , it shows up, but when I use
smgr2 = smgr->createNewSceneManager()
and use smgr2 to create a SceneNode, it shows up but it is Transparent
I check Render and PreRender for the SceneNOde, and they ran, the mesh is definitely drawn, but they are transparent when i use a second sceneManger, please any suggestions????
invisible mesh, why????
invisible mesh, why????
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
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- Posts: 126
- Joined: Sun Apr 02, 2006 1:21 am
- Location: Canada
yeah
yeah
smgr->drawAll() was definitely in there , i had to give up my quest to use multiple smgrs and settle with just 1.
the reason why you would use multiple smgr are for organization purpose, each smgr is really just a mother sceneNode that draws its children inside it, so i was gonna organize each level with a smgr, but i couldn't seem to get it working, so i just create empty scenenodes as mother SceneNodes inside a single smgr
smgr->drawAll() was definitely in there , i had to give up my quest to use multiple smgrs and settle with just 1.
the reason why you would use multiple smgr are for organization purpose, each smgr is really just a mother sceneNode that draws its children inside it, so i was gonna organize each level with a smgr, but i couldn't seem to get it working, so i just create empty scenenodes as mother SceneNodes inside a single smgr
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt