Hello, guys!
I've developed a first version of a maxscript exporter and an IMeshLoader implementation for a custom format. It's useful because lets me export exactly what I see with one click (single model and children nodes) and extend it in the future for lightmaps and skinned meshes... this will be a major update in my Irrlicht!
Please, post any suggestion, change or anything you should do with this. It would be great if this could be useful for anyone else than me.
Irrlicht screenshot
Max screenshot
(Light and perspective are different)
The code (script in "Scripts\Startup" before start max)
http://www.imagefiasco.com/images/ueB99997.zip
Please note that Maxscript is a bit slow, but DOES NOT hung, so let the script finish.
Autodesk Maxscript exporter & MeshLoader
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- Posts: 4
- Joined: Tue Oct 24, 2006 2:01 pm
- Location: Spain
- Contact:
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- Posts: 4
- Joined: Tue Oct 24, 2006 2:01 pm
- Location: Spain
- Contact: